Re: Shandalar Clone
LOL... I was thinking the same thing when I read Braids' comment!Although now I have vikings marching through my head while other random Pythons are lowered from the top of my skull to place their spam orders...
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=52&t=2907
LOL... I was thinking the same thing when I read Braids' comment!Although now I have vikings marching through my head while other random Pythons are lowered from the top of my skull to place their spam orders...
The last thing I've used was the old google SVN (I think the last update was around rev 9800), it would be nice to be able to just do a checkout on my latest code, but it's not really that a big of a deal to manually merge, since only a handful (maybe around ~15?) files will be different on my local version. Unless major overhauls have happened in the last few months.Braids wrote:what revision control have you been using? a subversion branch? have you been using git locally, perhaps? do you have or can you get a copy of the official code before you started? merging will be much less painful if you can find a common ancestor.DennisBergkamp wrote:Thanks for the link rares, I will check it out!
As for a test version, I will release one once I've merged the latest Forge code with my stuff. I'm not sure what the best way of doing this would be, by the way, since everything got moved over to Git as I understand it.
The last thing I've used was the old google SVN (I think the last update was around rev 9800), it would be nice to be able to just do a checkout on my latest code, but it's not really that a big of a deal to manually merge, since only a handful (maybe around ~15?) files will be different on my local version.[/quote]DennisBergkamp wrote:what revision control have you been using? a subversion branch? have you been using git locally, perhaps? do you have or can you get a copy of the official code before you started? merging will be much less painful if you can find a common ancestor.Braids wrote:. . . As for a test version, I will release one once I've merged the latest Forge code with my stuff. I'm not sure what the best way of doing this would be, by the way, since everything got moved over to Git as I understand it.
major overhauls did happen in the last few months. static methods on Card moved to CardUtil. CardFactory is now PreloadingCardFactory, which now supports neither the getAllCards nor the getCards methods. every static field in AllZone {and some other classes} must now be accessed through a get method. some initialization that happened in forge.Gui_NewGame is now in forge.model.FModel, and some of it is now in forge.view.swing.ApplicationView. forge.Gui_NewGame.main is now a simple delegate for the real main, forge.view.swing.Main.main. and those are just the changes that I made.DennisBergkamp wrote:Unless major overhauls have happened in the last few months.
