Re: Shandalar Clone
A random theme generator would be awesome, not just for the map part of the game, but also the "constructed" game mode of Forge. It would be vastly superior to the current way of randomizing decks, that's for sure 
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I can't imagine a 15 card deck doing very well in most circumstances. Unless it's 15 cards with the primarily goal being a first turn win. With 33%-40% requirement for land in a 15 card deck is 5-6 cards, which gives only 9-10 cards that do anything. It seems really easy to drop a wall and deck your opponent everytime.Rob Cashwalker wrote:Of course they're samples... all of this is just brain storming. When I say something "should" be done... I'm not dictating anything.. though I wouldn't mind if it were done precisely as described.... It's just a lack of other grammar to imply the "strong suggestion"....
Let's say the percentage of engine cards is 20%. Let's say the average deck size is 45. (avg CMC of all cards in Forge currently is 3) 9 card slots will need to be filled, so there would be only 5 engine cards defined to select from. The extreme cases: 15 card deck (1cmc Goblin) = 3 card slots, likely only 1x of 3 different cards; 105 card deck (7cmc Beast) = 21 card slots, highly likely that all engine cards will show up at least 2x or 3x each, one or two of them will show up 4x.
If a selection is made for a card already present 4x, keep choosing cards until all slots filled or all selectable cards are 4x each (leaving room for extra chaff?))
`DennisBergkamp wrote:Progress on this has been a bit slow, but I've been working on it steadily nevertheless
Using separate processes for the map and starting a game seemed to do the trick.Huggybaby wrote:Wow, awesome stuff. What did you do to fix the map performance issues?