"Headless" behavior
I have been trying to balance my decks so I attempted to run each against each in sim/headless mode. I ended up generating calls to cmd along the lines of:
".\\forge.exe sim -d \"{deckNames[i]}.dck\" -d \"{deckNames[j]}.dck\" -n 10"
Then checked the forge log file for results and found a curious behavior, asides from not playing 10 matches, always the first deck won, 100% of times. If I switched the order the same then the other deck won all the time, if I ran a simulation from GUI then it was not one-sided. Btw I did a full 30 vs 30 run, and it was this way for each. What am I doing wrong? Is it just a bug? Since I come from a C# background the project structure is foreign to me, where should I look to try and fix this?
".\\forge.exe sim -d \"{deckNames[i]}.dck\" -d \"{deckNames[j]}.dck\" -n 10"
Then checked the forge log file for results and found a curious behavior, asides from not playing 10 matches, always the first deck won, 100% of times. If I switched the order the same then the other deck won all the time, if I ran a simulation from GUI then it was not one-sided. Btw I did a full 30 vs 30 run, and it was this way for each. What am I doing wrong? Is it just a bug? Since I come from a C# background the project structure is foreign to me, where should I look to try and fix this?