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Any method to debug long "Waiting for opponent..." delays?

PostPosted: 15 Mar 2023, 22:45
by elricod
It doesn't happen with all decks or board states. But several turns into a reasonably complicated 4-player EDH game, the computer may stay on "Waiting for opponent" for 15-20 seconds per resolution, which gets rough when there are 30 triggers on the stack.

Not asking for a debug from developers. I am more looking for additional switches or parameters to pass Forge when I launch, to increase the verbosity of the forge.log or a similar location.

I am hoping if I can find which decision tree the AI is getting stuck on, I can avoid decks with those cards entirely.