It is currently 10 Aug 2025, 20:01
   
Text Size

SVN Bug Reports

Post MTG Forge Related Programming Questions Here

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

SVN Bug Reports

Postby friarsol » 15 Dec 2010, 18:30

As we continue to get more people playing in the trunk builds (on the SVN), I think it might be good to separate the latest bug list from the Trunk Bugs for sanity's sake.

Maybe we can get one of the admins to sticky this topic and get some of the users (that are playing the "latest and greatest, but possibly unstable") to report their bugs they find on the SVN here.

So if you post here, please also post your revision number just in case you find something that already happens to be fixed. Hopefully by splitting these up we'll have less reports in the main thread and it'll be easier to fix things that have been in the codebase longer.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: SVN Bug Reports

Postby Chris H. » 15 Dec 2010, 18:39

friarsol wrote:As we continue to get more people playing in the trunk builds (on the SVN), I think it might be good to separate the latest bug list from the Trunk Bugs for sanity's sake.

Maybe we can get one of the admins to sticky this topic and get some of the users (that are playing the "latest and greatest, but possibly unstable") to report their bugs they find on the SVN here.

So if you post here, please also post your revision number just in case you find something that already happens to be fixed. Hopefully by splitting these up we'll have less reports in the main thread and it'll be easier to fix things that have been in the codebase longer.
`
Sounds like a good idea to separate bug reports for the beta version from the current SVN build bug reports. I made the topic a sticky.


And to get the reports started. :wink:


Lurking Informant had a bug that was fixed in rev 4396. I tested it and the AI did not cause an error exception. Unfortunately, when the AI activates the ability the top card does not go into the graveyard. I only glanced at the code for a brief moment and have not been able to analyze why this is happening.

Noticed problem using 4409.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: SVN Bug Reports

Postby Sloth » 15 Dec 2010, 18:50

This is a good idea. I start with posting two bugs I encountered the last week:

1. Baton of Courage gives an error when the AI tries to play it.

2. Master of the Wild Hunt gave me a serious error when the AI used its ability a second time. The error persisted into the next games. (Sorry for not remembering the specifics).
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: SVN Bug Reports

Postby friarsol » 15 Dec 2010, 20:33

r4416
Ratchet Bomb doesn't work for some/most Tokens. Actually, this is an old issue that is now relevant because new cards care about Converted Cost. Tokens set their cost to something, when in most cases their cost should be 0.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: SVN Bug Reports

Postby Jaedayr » 15 Dec 2010, 21:27

r4413

Here are some bugs in the text boxes that are viewable in the Deck Editor. Since I don't know if the text is part of computation or just to read I don't know if these are just cosmetic or not.

Matca Rioters
Domain Ñ Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

Absorb
Counter target spell. You gain 3 life.Counter target spell.

All is Dust
Each player sacrifices all colored permanents he or she controls.All Is Dust

Assert Authority
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\r\nAffinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Aven Trailblazer
Domain Ñ Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

Bad Moon
Black creatures get +1/+1.

Black creatures get +1/+1

Baton of Courage
Flash, Sunburst

Subcounter<1/CHARGE>: Target creature gets +1/+1 until end of turn.

Celestial Crusader
Flying, Flash

Other white creatures get +1/+1.
Celestial Crusader can't be countered.

No Text

Chub Toad
Bushido 2

No text

Cognivore
Flying

Count$TypeInAllYards.Instant

Confound
Counter target spell that targets one or more creatures.\r\nDraw a card.

Dingus Staff - staff not egg
Whenever a creature is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that creature's controller.

Dismiss
Counter target spell.\r\nDraw a card.
Jaedayr
Tester
 
Posts: 523
Joined: 08 Jul 2010, 00:06
Has thanked: 16 times
Been thanked: 13 times

Re: SVN Bug Reports

Postby Chris H. » 15 Dec 2010, 22:26

User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: SVN Bug Reports

Postby Jaedayr » 16 Dec 2010, 19:54

A few more typos.

Giant Tortoise
As long as Giant Tortoise is untapped, it gets +0/+3.

As long as Giant Tortoise is untapped, it gets +0/+3.

Gilt-Leaf Archdruid
Whenever you play a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
Gilt-Leaf Archdruid - Creature 3 / 3

Halt Order
Counter target artifact spell.\r\nDraw a card.

Insolence
Enchant Creature

Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.s
Jaedayr
Tester
 
Posts: 523
Joined: 08 Jul 2010, 00:06
Has thanked: 16 times
Been thanked: 13 times

Re: SVN Bug Reports

Postby Jaedayr » 16 Dec 2010, 20:39

r4428

Starting Red Medium Quest in Quest Mode, the image for Mons's Goblin Raiders is missing. I don't know if this is correct or not but the pics folder has a monss_goblin_raiders.jpg file.
Jaedayr
Tester
 
Posts: 523
Joined: 08 Jul 2010, 00:06
Has thanked: 16 times
Been thanked: 13 times

Re: SVN Bug Reports

Postby friarsol » 16 Dec 2010, 21:05

Jaedayr wrote:r4428

Starting Red Medium Quest in Quest Mode, the image for Mons's Goblin Raiders is missing. I don't know if this is correct or not but the pics folder has a monss_goblin_raiders.jpg file.
Yea actually I've noticed this with a lot of the Quests that the starting tokens are missing. So it probably has something to do with the Quest Mode not copying over enough info.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: SVN Bug Reports

Postby Chris H. » 16 Dec 2010, 21:29

I fixed the typos for Giant Tortoise, Halt Order, Insolence.

Gilt-Leaf Archdruid is tricky and is not a typo if I remember correctly. Some cards get coded in a fashion which creates an extra ability. And these extra abilities can show up as a copy of the card's name in the card's description area.

I think that I may have fixed one or two of these in the past. I seem to remember that the Gilt-Leaf Archdruid problem was more complicated and I was not able to create a solution to this situation.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: SVN Bug Reports

Postby friarsol » 16 Dec 2010, 21:43

Wow. Gilt-Leaf Archdruid is some ugly code. I'll fix that up and see if I can get rid of the duplicate Druid text.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: SVN Bug Reports

Postby Jaedayr » 16 Dec 2010, 22:02

r4428

The message in the upper left corner when AI kicks Gatekeeper of Malakir says "Select a permanent to sacrifice (1 left)". I kept trying to sacrifice my Rod of Ruin but it would not work. Then I saw the card text specifies a creature sacrifice.
Jaedayr
Tester
 
Posts: 523
Joined: 08 Jul 2010, 00:06
Has thanked: 16 times
Been thanked: 13 times

Re: SVN Bug Reports

Postby Jaedayr » 16 Dec 2010, 22:20

r4428

AI blocked my 5/5 Thornwatch Scarecrow (exalted by my Rhox Charger) with a 5/6 Vampire Nighthawk (enchanted by 3 Bad Moon). Thornwatch Scarecrow went to the graveyard, Vampire Nighthawk said it had damage:5 but did not get any counters from wither. At the end of the turn the damage was removed and it was good as new.
Jaedayr
Tester
 
Posts: 523
Joined: 08 Jul 2010, 00:06
Has thanked: 16 times
Been thanked: 13 times

Re: SVN Bug Reports

Postby friarsol » 16 Dec 2010, 22:25

Gatekeeper and Archdruid messages are fixed.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: SVN Bug Reports

Postby lazylockie » 17 Dec 2010, 02:37

r4427:

It's been a while I'm getting Stack Overflow when playing the following scenario:

my board has Kiki-Jiki, Mirror Breaker and Murderous Redcap. I copy Redcap with Kiki and attack with the copy. AI blocks and I get stack overflow exception. I'm not sure if it's only with Redcap, but with other creatures it seems to be working fine.
lazylockie
 
Posts: 508
Joined: 13 Jul 2010, 22:44
Has thanked: 74 times
Been thanked: 15 times

Next

Return to Developer's Corner

Who is online

Users browsing this forum: No registered users and 40 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 40 users online :: 0 registered, 0 hidden and 40 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 40 guests

Login Form