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Re: SVN Bug Reports

PostPosted: 12 Jul 2011, 15:36
by Braids
jendave wrote: . . . On the Maven side, it would have been simple few lines of xml to add substance. Maven would then pick up the transitive deps automatically. I use the Maven plugin for IntelliJ and never have to worry about the transitive deps. There is a Maven plugin for Eclipse at: http://download.eclipse.org/technology/m2e/releases I use it as well and it makes updating deps much easier without affecting the day-to-day development process. It would be great to use it for dep management and so all builds whether by command line or IDE would be consistent.
what effect would or does this have on "ordinary" eclipse developers like myself?

Re: SVN Bug Reports

PostPosted: 12 Jul 2011, 15:45
by jendave
I believe none. You would install the M2Eclipse plugin then convert the project to a Maven project. to do that you would right click on the project select "Configure - Convert to Maven". That said this should be a community decision since it will overwrite the .classpath file.

Re: SVN Bug Reports

PostPosted: 12 Jul 2011, 20:15
by Corwin72
r10661
Razormane Masticore has a cost of 5 and is 5/5

Re: SVN Bug Reports

PostPosted: 13 Jul 2011, 06:38
by slowe
r10696

- The flashback interface is broken. Opening the flashback menu/box/thingy lists your cards in exile rather than in your graveyard. I remember some talk about how abilities of cards (e.g. Greater Gargadon) could be activated from exile using the flashback menu -- someone was probably experimenting with this and cut away some important bits. :wink:

- Dredge is broken. Instead of replacing a draw, it occurs in addition, so you end up with both the dredge card and a card from your library in hand.

Re: SVN Bug Reports

PostPosted: 13 Jul 2011, 08:51
by Sloth
slowe wrote:
- Dredge is broken. Instead of replacing a draw, it occurs in addition, so you end up with both the dredge card and a card from your library in hand.
Fixed! Thanks slowe.

slowe wrote:r10696
- The flashback interface is broken. Opening the flashback menu/box/thingy lists your cards in exile rather than in your graveyard. I remember some talk about how abilities of cards (e.g. Greater Gargadon) could be activated from exile using the flashback menu -- someone was probably experimenting with this and cut away some important bits. :wink:
You were right slowe. Exile abilities replaced the graveyard abilities. I reverted this by changing the zone of HUMAN_FLASHBACK_ACTION back to graveyard. Those who tried to implement Greater Gargadon will have to find a better solution.

Re: SVN Bug Reports

PostPosted: 15 Jul 2011, 13:38
by slapshot5
cc-drake wrote:- A Clone 'd Angel of Mercy doesn't give any life
This has been a common report. This is now fixed in SVN. (post- 7/15 beta)

-slapshot5

Re: SVN Bug Reports

PostPosted: 15 Jul 2011, 18:41
by Corwin72
r 10786
Gideon's Avenger comes into play as a non creature permanent.
| Open
Name:Gideon's Avenger
ManaCost:1 W W
Types:Human Soldier
Text:no text
PT:2/2
T:Mode$ Taps | ValidCard$ Creature.YouDontCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/gideons_avenger.jpg
SetInfo:M12|Rare|http://magiccards.info/scans/en/m12/17.jpg
End

Re: SVN Bug Reports

PostPosted: 15 Jul 2011, 18:43
by Chris H.
Corwin72 wrote:r 10786
Gideon's Avenger comes into play as a non creature permanent.
| Open
Name:Gideon's Avenger
ManaCost:1 W W
Types:Human Soldier
Text:no text
PT:2/2
T:Mode$ Taps | ValidCard$ Creature.YouDontCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/gideons_avenger.jpg
SetInfo:M12|Rare|http://magiccards.info/scans/en/m12/17.jpg
End
`
Look at the Types line, it should be "Creature Human Soldier".

Re: SVN Bug Reports

PostPosted: 18 Jul 2011, 00:54
by goonjamin
Hi,

There seems to be 4 cards that do not download with the lq set pictures on SVN r10858.

Code: Select all
MIR/Domineer.full.jpg http://cardforge.org/fpics/MI/RG9taW5lZXIuZnVsbC5qcGc
MIR/Dream's Grip.full.jpg http://cardforge.org/fpics/MI/RHJlYW0ncyBHcmlwLmZ1bGwu
anBn
LRW/Mountain.full.jpg http://cardforge.org/fpics/LRW/TW91bnRhaW4uZnVsbC5qcGc
2ED/Mountain.full.jpg http://cardforge.org/fpics/U/TW91bnRhaW4uZnVsbC5qcGc
basedir: res\pics
0/4 - 1669
Error - the LQ picture for MIR/Domineer.full.jpg could not be found on the serve
r. [http://cardforge.org/fpics/MI/RG9taW5lZXIuZnVsbC5qcGc] - http://cardforge.or
g/fpics/MI/RG9taW5lZXIuZnVsbC5qcGc
1/4 - 1382
Error - the LQ picture for MIR/Dream's Grip.full.jpg could not be found on the s
erver. [http://cardforge.org/fpics/MI/RHJlYW0ncyBHcmlwLmZ1bGwuanBn] - http://car
dforge.org/fpics/MI/RHJlYW0ncyBHcmlwLmZ1bGwuanBn
2/4 - 1107
Error - the LQ picture for LRW/Mountain.full.jpg could not be found on the serve
r. [http://cardforge.org/fpics/LRW/TW91bnRhaW4uZnVsbC5qcGc] - http://cardforge.o
rg/fpics/LRW/TW91bnRhaW4uZnVsbC5qcGc
3/4 - 1020
Error - the LQ picture for 2ED/Mountain.full.jpg could not be found on the serve
r. [http://cardforge.org/fpics/U/TW91bnRhaW4uZnVsbC5qcGc] - http://cardforge.org
/fpics/U/TW91bnRhaW4uZnVsbC5qcGc
4/4 - 928

Re: SVN Bug Reports

PostPosted: 18 Jul 2011, 01:50
by friarsol
goonjamin wrote:Hi,

There seems to be 4 cards that do not download with the lq set pictures on SVN r10858.
Thanks goonjamin it looks like the first two were in appropriately labeled. They should be MRD not MIR.

Edit: Nevermind. Mountain got it's Amount per Set cut off somehow. Should be fixed now.

Re: SVN Bug Reports

PostPosted: 20 Jul 2011, 09:02
by Accountancy
I loaded the SVN and tried to start forge, but it says "Could not find the main class: forge.Gui_NewGame. Program will exit."
Not sure if this is the right topic in which to ask about it, but it seemed like a good place to check.

Re: SVN Bug Reports

PostPosted: 20 Jul 2011, 16:01
by jeffwadsworth
Accountancy wrote:I loaded the SVN and tried to start forge, but it says "Could not find the main class: forge.Gui_NewGame. Program will exit."
Not sure if this is the right topic in which to ask about it, but it seemed like a good place to check.
Follow this post and try to install it again.
viewtopic.php?f=52&t=1093&start=15#p44510