Re: SVN Bug Reports
Fixed!Jaedayr wrote:r8088
The Landfall ability of Stone-Seeder Hierophant is showing up on the stack while it is still in my library.
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Fixed!Jaedayr wrote:r8088
The Landfall ability of Stone-Seeder Hierophant is showing up on the stack while it is still in my library.
This has happened to me twice today (r8094). Both times it was the first card in my hand. I don't remember the first card but the second time it was Clone.UnderFlow wrote:I don't know if this is related, but I also had problems with cards that could not be played (i.e. nothing happens when you click on them). It has happens two or three times so far and I was not able to reproduce it. The only similarity appears to be that the first card in hand was affected. Specific cards affected that I remember were Elspeth, Knight-Errant (some time ago) and Recycle (in an more recent revision).
`Jaedayr wrote:This has happened to me twice today (r8094). Both times it was the first card in my hand. I don't remember the first card but the second time it was Clone.UnderFlow wrote:I don't know if this is related, but I also had problems with cards that could not be played (i.e. nothing happens when you click on them). It has happens two or three times so far and I was not able to reproduce it. The only similarity appears to be that the first card in hand was affected. Specific cards affected that I remember were Elspeth, Knight-Errant (some time ago) and Recycle (in an more recent revision).
`
+Controlling: Roil Elemental(34)+Yea that's probably a good starting point. If someone gets ambitious, they can attempt giving the AI a mana pool and rework the whole AI Cost Payment section.Chris H. wrote:`
If I understand correctly, all cards with an AF_Mana ability that contain a SubAbility should have a "SVar:RemAIDeck:True"?
`friarsol wrote:Yea that's probably a good starting point. If someone gets ambitious, they can attempt giving the AI a mana pool and rework the whole AI Cost Payment section.
I'm not sure if this behavier would be better - usually AI doesn't see things like manlands (Mishra's Factory etc) or similar "tricks", so attacking with Eldrazi Spawns for no reason would be bad in most situations.Corwin72 wrote:Is there any way to update the AI on Signal Pest? From what I can see the AI should attack with it as long as it can not be blocked? Should this also be the same with the 0/1 tokens that can be sacked for mana?
We try not to add so much hardcoded card related stuff anymore, but anticipating battlecry should be something the AI should be capable of. Maybe I will find the time to code it up.Corwin72 wrote:Is there any way to update the AI on Signal Pest? From what I can see the AI should attack with it as long as it can not be blocked? Should this also be the same with the 0/1 tokens that can be sacked for mana? Or is it possible to code Beastmaster Ascension so that all creatures with 0 power will attack if possible?
I like the card as an AI clock but it is frustrating when the AI has 10+ creatures and will not attack because they have 0 power.
I have no understanding of AI programing so ignore me if my comments are not helpful.