Re: SVN Bug Reports
Battle Cry and Beastmaster Ascension just change how a game should be played so much. Thanks for thinking about this.
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`Sloth wrote:We try not to add so much hardcoded card related stuff anymore, but anticipating battlecry should be something the AI should be capable of. Maybe I will find the time to code it up.
Fixed! Thanks Corwin.Corwin72 wrote:r8127
the CIP trigger for Sharuum the Hegemon is returning the artifact to
Destination$ Hand
instead of
Destination$ Battlefield
I'm not sure what causes this. Can you post a full error report.Corwin72 wrote:r8127
I am playing against a Neo opponent and I receive this error:
AbilityFactory : getAbility -- abString too short in Groundbreaker
This happens each computer upkeep.
Yes, the card is not scriptable at the moment, since it needs two isPresent requirements. I will see, if I can implement something like "isPresent2$ ".friarsol wrote:AI had a Quest for the Nihil Stone with 2 counters on it. I had 2 cards in hand, but I still lost 5 life. It looks like it's not checking both of the conditions properly.
I noticed some odd things with cost changing effects, too. These were from older revisions, though, but didn't get fixed, I think:UnderFlow wrote:I started casting Kodama's Reach while the AI had a Glowrider out, but aborted it before paying the mana cost. Later, after I had killed the Glowrider, I wanted to cast it again, but I was still prompted to pay G3. However, the other Reach I held in hand cost G2, as normal. The same effect appears to apply to other non-creature cards as well.