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Re: SVN Bug Reports

PostPosted: 23 Apr 2011, 04:39
by lazylockie
I think Linvala, Keeper of Silence isn't blocking AI's level up, such as Zulaport Enforcer, anyone confirms?

Re: SVN Bug Reports

PostPosted: 24 Apr 2011, 22:07
by friarsol
It looks like cards with AF drawbacks are appending their name to the SpellDescription line. This is the case for both Soul Exchange and Offering to Asha (and I bet many more).

Re: SVN Bug Reports

PostPosted: 24 Apr 2011, 22:46
by Chris H.
friarsol wrote:It looks like cards with AF drawbacks are appending their name to the SpellDescription line. This is the case for both Soul Exchange and Offering to Asha (and I bet many more).
`
Yep, Last Kiss and others show the same thing.

I also noticed today that some of the cards have 2x descriptions but when I looked at the card txt briefly everything looked OK. I will take a longer look at his once I can free up some time.

Re: SVN Bug Reports

PostPosted: 25 Apr 2011, 00:28
by lazylockie
. Venser, the Sojourner 's +2 isn't triggering Living Weapon (Mortarpod). It also doesn't trigger Volition Reins for a new target.

Re: SVN Bug Reports

PostPosted: 25 Apr 2011, 10:48
by eidolon
lazylockie wrote:. Venser, the Sojourner 's +2 isn't triggering Living Weapon (Mortarpod). It also doesn't trigger Volition Reins for a new target.
Speaking of Venser + new targets: According to the rules, you are able to attach an aura, to creatures with shroud and protection (even if they still fall of from a protection creature the next time state based effects get checked).

rules book wrote:303.4f If an Aura is entering the battlefield under a player's control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn't specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura's enchant ability and any other applicable effects.

Re: SVN Bug Reports

PostPosted: 25 Apr 2011, 12:02
by friarsol
The Aura code is extremely old and follows very simple parts of the rules. We are well aware of these types of limitations about Auras entering play without being cast.

Re: SVN Bug Reports

PostPosted: 25 Apr 2011, 17:10
by Sloth
Corwin72 wrote:Battle Cry and Beastmaster Ascension just change how a game should be played so much. Thanks for thinking about this.
The AI will now take Battle Cry and Beastmaster Ascension into account (as well as other triggers like Soltari Champion, Briar Patch, Fervent Charge etc).

Re: SVN Bug Reports

PostPosted: 25 Apr 2011, 20:44
by Jaedayr
r8194

Nissa Revane goes straight to the graveyard when cast. The cost gets paid as expected but it never appears on the battlefield.

Re: SVN Bug Reports

PostPosted: 26 Apr 2011, 09:53
by UnderFlow
Jaedayr wrote:r8194

Nissa Revane goes straight to the graveyard when cast. The cost gets paid as expected but it never appears on the battlefield.
R8195

The same is true for other Planeswalkers as well as Creatures with Modular (Arcbound Stinger), so it seems to be an etb with counters problem.

Also:
Lands that should etb tapped (Savage Lands, Tolaria West) etb untapped and become tapped when one passes priority.

Re: SVN Bug Reports

PostPosted: 26 Apr 2011, 11:15
by Sloth
UnderFlow wrote:
Jaedayr wrote:r8194

Nissa Revane goes straight to the graveyard when cast. The cost gets paid as expected but it never appears on the battlefield.
R8195

The same is true for other Planeswalkers as well as Creatures with Modular (Arcbound Stinger), so it seems to be an etb with counters problem.

Also:
Lands that should etb tapped (Savage Lands, Tolaria West) etb untapped and become tapped when one passes priority.
It seems as if some static abilities were turned into triggers when the stack ordering of triggers was added.

Re: SVN Bug Reports

PostPosted: 27 Apr 2011, 14:15
by Corwin72
r8201
Planeswalkers are going into the graveyard after being cast.
I have tested Koth of the Hammer, Chandra Nalaar, and Sorin Markov.

Re: SVN Bug Reports

PostPosted: 27 Apr 2011, 20:31
by Hellfish
I am on the case! Also fixing ETB triggers. Should be good tomorrow. :)

Re: SVN Bug Reports

PostPosted: 27 Apr 2011, 21:05
by Chris H.
Hellfish wrote:I am on the case! Also fixing ETB triggers. Should be good tomorrow. :)
`
Ah, good to hear. :D No one wants you to rush, we are willing to wait. :wink:

Oh, BTW, I have notice the list dialog displaying the triggers that we can order. Nice. Is there any specific reason for this dialog if there is only one trigger in the list? Just a friendly question.

Re: SVN Bug Reports

PostPosted: 27 Apr 2011, 21:36
by Corwin72
Also items that come into play tapped are untapped until priority is checked.
That gives you the ability to use them before they are tapped. You probably already know this.

Re: SVN Bug Reports

PostPosted: 28 Apr 2011, 06:41
by Hellfish
Chris: hmm, that dialog shouldn't show unless you have more than one trigger to put on the stack. Which cards were involved?

Corwin: Oh, yeah, those things are included with the ETB fixes. 8)