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Re: SVN Bug Reports

PostPosted: 28 Apr 2011, 09:54
by UnderFlow
R 8216:
Destructive Force shows up at 5RR in the Deck Editor, but costs 4RR to play.

Re: SVN Bug Reports

PostPosted: 28 Apr 2011, 12:34
by Chris H.
Hellfish wrote:Chris: hmm, that dialog shouldn't show unless you have more than one trigger to put on the stack. Which cards were involved?
`
I can not remember at this time. :?

Nonetheless, thank you for the bug fixes and we will keep our eyes open for a list containing only a single trigger. :D

Re: SVN Bug Reports

PostPosted: 28 Apr 2011, 17:56
by Jaedayr
r8220

Got the following after closing the window showing cards won that popped up at the end of a quest win.

Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.quest.data.QuestPreferences.getWinsForVeryHardAI(QuestPreferences.java:153)
   at forge.quest.data.QuestBattleManager.getOpponents(QuestBattleManager.java:83)
   at forge.quest.gui.main.QuestBattle.getBattles(QuestBattle.java:375)
   at forge.quest.gui.main.QuestMainPanel.createBattlePanel(QuestMainPanel.java:345)
   at forge.quest.gui.main.QuestMainPanel.refreshNextMatchPanel(QuestMainPanel.java:491)
   at forge.quest.gui.main.QuestMainPanel.refresh(QuestMainPanel.java:484)
   at forge.quest.gui.main.QuestMainPanel.initUI(QuestMainPanel.java:71)
   at forge.quest.gui.main.QuestMainPanel.<init>(QuestMainPanel.java:67)
   at forge.quest.gui.QuestFrame.<init>(QuestFrame.java:37)
   at forge.Gui_WinLose.quitButton_actionPerformed(Gui_WinLose.java:510)
   at forge.Gui_WinLose$3.actionPerformed(Gui_WinLose.java:187)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
*edit - I exited Forge and Eclipse and restarted and I crash with the same message when I try to Continue Quest.

Re: SVN Bug Reports

PostPosted: 28 Apr 2011, 19:18
by friarsol
Did you update your quest.preferences?

Re: SVN Bug Reports

PostPosted: 28 Apr 2011, 20:43
by Jaedayr
friarsol wrote:Did you update your quest.preferences?
My quest.preferences was last updated as of r8202.

Code: Select all
difficultyString=Easy,Normal,Hard,Very Hard
# Num of Wins for each Difficulty to gain a Booster, Rank, Duel vs Tougher AI Decks
winsForBooster=1,1,2,2
winsForRankIncrease=3,4,5,6
winsForMediumAI=10,9,8,7
winsForHardAI=20,18,16,14
winsForVeryHardAI=40,36,32,28
# When starting a quest this is how much of each type you'll start with. Plus your starting Credits.
startingBasicLand=20
startingSnowBasicLand=20
startingCommons=45,40,40,40
startingUncommons=20,15,15,15
startingRares=10,10,10,10
startingCredits=250
# When winning a booster pack, this is what you'll expect to see in a pack.
boosterPackCommon=7
boosterPackUncommon=3
boosterPackRare=1
# Match rewards that are used by the quest system
matchRewardBase=10
matchRewardTotalWins=0.3
matchRewardNoLosses=10
matchRewardPoisonWinBonus=50
matchRewardMilledWinBonus=40
matchRewardAltWinBonus=100
matchRewardWinOnFirstTurn=1500
matchRewardWinByTurnFive=250
matchRewardWinByTurnTen=50
matchRewardWinByTurnFifteen=5
matchRewardMullToZero=500

Re: SVN Bug Reports

PostPosted: 29 Apr 2011, 20:39
by Sloth
Jaedayr wrote:
friarsol wrote:Did you update your quest.preferences?
My quest.preferences was last updated as of r8202.

Code: Select all
difficultyString=Easy,Normal,Hard,Very Hard
# Num of Wins for each Difficulty to gain a Booster, Rank, Duel vs Tougher AI Decks
winsForBooster=1,1,2,2
winsForRankIncrease=3,4,5,6
winsForMediumAI=10,9,8,7
winsForHardAI=20,18,16,14
winsForVeryHardAI=40,36,32,28
# When starting a quest this is how much of each type you'll start with. Plus your starting Credits.
startingBasicLand=20
startingSnowBasicLand=20
startingCommons=45,40,40,40
startingUncommons=20,15,15,15
startingRares=10,10,10,10
startingCredits=250
# When winning a booster pack, this is what you'll expect to see in a pack.
boosterPackCommon=7
boosterPackUncommon=3
boosterPackRare=1
# Match rewards that are used by the quest system
matchRewardBase=10
matchRewardTotalWins=0.3
matchRewardNoLosses=10
matchRewardPoisonWinBonus=50
matchRewardMilledWinBonus=40
matchRewardAltWinBonus=100
matchRewardWinOnFirstTurn=1500
matchRewardWinByTurnFive=250
matchRewardWinByTurnTen=50
matchRewardWinByTurnFifteen=5
matchRewardMullToZero=500
Do you get the same error after starting a new quest?

Re: SVN Bug Reports

PostPosted: 29 Apr 2011, 22:01
by Jaedayr
I just started a new quest and did not get any error. Before getting the error I had played three or four quests that day with no problem. I think that I had 20 wins on easy when the problem popped up. I don't know how to set wins to 20 to see if it might cause it to appear again.

Re: SVN Bug Reports

PostPosted: 01 May 2011, 07:13
by Fnoed
Jaedayr wrote:r8220

Got the following after closing the window showing cards won that popped up at the end of a quest win.
The quest.preferences file used to be only read on a new quest start, so changes to the preferences file would not make a difference.
This is fixed in r8248; changes to the preferences file will now take effect on Forge start.

Re: SVN Bug Reports

PostPosted: 01 May 2011, 11:40
by Sloth
UnderFlow wrote:R 8216:
Destructive Force shows up at 5RR in the Deck Editor, but costs 4RR to play.
Fixed! Thanks UnderFlow.

Re: SVN Bug Reports

PostPosted: 01 May 2011, 20:24
by UnderFlow
Revision 8226:
Tolaria West does not allow you to look at your library like other search effects.

I controlled Disciple of the Vault and sacrificed Chromatic Star. I still had the issue that I had to pass priority for the triggers to be put onto the stack.

Mishra, Artificer Prodigy triggers from the graveyard.

Re: SVN Bug Reports

PostPosted: 03 May 2011, 19:43
by DeadSpeak
Hi everyone,

From the Stack:
SVN revision: $Revision: 4891 $

Abyssal Persecutor lets you win even if he is in play when the opponent goes below 0 life.

- DeadSpeak

Re: SVN Bug Reports

PostPosted: 03 May 2011, 19:52
by Sloth
DeadSpeak wrote:Hi everyone,

From the Stack:
SVN revision: $Revision: 4891 $

Abyssal Persecutor lets you win even if he is in play when the opponent goes below 0 life.

- DeadSpeak
Fixed! Thanks DeadSpeak.

Re: SVN Bug Reports

PostPosted: 03 May 2011, 20:12
by Jaedayr
r8289

I attacked with Rotting Legion enchanted with Gift of the Deity. AI blocked with Air Elemental enchanted with Guided Strike and Vedalken Outlander, both enchanted with Shield Wall. The result of combat was the legion and the outlander in the graveyard and the elemental surviving with two damage. Shouldn't the elemental have also gone to the graveyard?

Re: SVN Bug Reports

PostPosted: 04 May 2011, 03:07
by timmermac
r8294: Grim Affliction and Dementia Bat do not show either card pictures or set info.

Edit: Add Insatiable Souleater to this as well. I'm noticing that all affected cards are from New Phyrexia.

Edit2: Destroying Painter's Servant results in an error involving something called ShortMana or something like that.

Edit 3: It is definite now: All cards from New Phyrexia that I have encountered to this point do not show either card pictures or set info.

Re: SVN Bug Reports

PostPosted: 04 May 2011, 13:18
by Chris H.
timmermac wrote:r8294: Grim Affliction and Dementia Bat do not show either card pictures or set info.

Edit: Add Insatiable Souleater to this as well. I'm noticing that all affected cards are from New Phyrexia.

Edit 3: It is definite now: All cards from New Phyrexia that I have encountered to this point do not show either card pictures or set info.
`
The New Phyrexia cards point to the wotc server and this server will not have the new pics available until the 12th or the 13th I suspect. For some reason on my computer these cards are displaying the pic for Groffskithur in the deck editor. Strange.

These cards have the setInfo set via the script. We may need to make an adjustment to the deck editor and/or the table code to get the set info displayed. Currently, it is blank or shows the AI column data. Another strange. :)