Re: SVN Bug Reports

Posted:
14 May 2011, 01:07
by slapshot5
Chris H. wrote:I am using rev 8612 and I noticed that the new mana abilities for
Mountain, etc do not display in the deck editor. They do show in the detail panel when playing the game.
Here's my best answer to that. Rule 305.6 states:
A land with a basic land type has the intrinsic ability "{T}: Add [mana symbol] to your mana pool," even if the text box doesn't actually contain that text or the object has no text box.
I don't know how we would get it to show in the Deck Editor now.
-slapshot5
Re: SVN Bug Reports

Posted:
14 May 2011, 03:46
by friarsol
I haven't actually noticed this issue come up in a game (how often do you have Permanents with more than one counter type on them), but now that I'm adding all the new Targeting code to all the AFs I see an issue with Proliferate. It looks like for both the AI and the Human each "chosen" card ALL counters on that card is increased by one, which is incorrect. Proliferate only lets you increase one counter type per card/player.
"701.23a To proliferate, choose any number of permanents with one or more counters on them, and choose any number of players with one or more counters. For each permanent chosen this way, choose a counter on that permanent, then put another of those counters on it. For each player chosen this way, choose a counter that player has, then he or she gets another of those counters."
I saw some comments in the Decks forum talking about giving the AI Proliferate, so now is as good as any to get this fixed.
Re: SVN Bug Reports

Posted:
14 May 2011, 05:27
by SoulStorm
:
Kiki-Jiki, Mirror Breaker is a wily SOB.
Kiki-Jiki, Mirror Breaker interacts with
Archon of Justice and
Meadowboon correctly now as you stated Hellfish, however, now
Academy Rector and
Rukh Egg don't work with
Kiki-Jiki, Mirror Breaker anymore.
Given how complex the code for
Kiki-Jiki, Mirror Breaker must be, I can understand why people are hesitant to touch AF_Copy, even if it is the AF I'm most looking forward to seeing implemented.
Re: SVN Bug Reports

Posted:
14 May 2011, 08:43
by Hellfish
Damn goblin

I think most cases are handled now.
Re: SVN Bug Reports

Posted:
14 May 2011, 10:03
by SoulStorm
Thanks Hellfish, you rock!
Re: SVN Bug Reports

Posted:
14 May 2011, 14:17
by slapshot5
Ok. I'm feeling just stupid enough to try AF_Copy today. It's dreary, the coffee is ready, and the female is gone. After all, if I just copy the Kiki code, it can't be any worse than we already have, right?
Can someone post a list of the most basic test cards? Once the basics work, it can be expanded. As I said, I'll use Kiki as a template.
I suppose the AI is as simple as "copy best available valid card"?
Please post any further discussion about AF_Copy to the AbilityFactory TODO thread.
-slapshot5
Re: SVN Bug Reports

Posted:
15 May 2011, 04:11
by lazylockie
r8620
Jareth, Leonine Titan doesn't get protection after paying W. AI casts a removal (
Swords to Plowshares) and in response I activated Jareth's ability to give protection from white and he still got exiled.
Re: SVN Bug Reports

Posted:
15 May 2011, 04:16
by slapshot5
lazylockie wrote:r8620
Jareth, Leonine Titan doesn't get protection after paying W. AI casts a removal (
Swords to Plowshares) and in response I activated Jareth's ability to give protection from white and he still got exiled.
should be fixed now in SVN.
-slapshot5
Re: SVN Bug Reports

Posted:
15 May 2011, 18:58
by SoulStorm
Played
Vesuvan Doppelganger on my
Lighthouse Chronologist, but the Doppelganger was unable to add level counters.
Also, when my
Vesuvan Doppelganger copied my
Celestial Crusader, it gained the +1/+1 bonus, even though it's supposed to stay blue.
Re: SVN Bug Reports

Posted:
16 May 2011, 01:03
by lazylockie
r8674
Effects from auras are being kept even after the aura is destroyed. Example: a
Runeclaw Bear with
Nimbus Wings is a 3/4 Flying. The bear stays 3/4 Flying even after I destroy
Nimbus Wings.
Clearwater Goblet is triggering on both upkeeps, when it should trigger only on your own.
edit: AI is not exiling any creatures when bringing
Ichorid back
Re: SVN Bug Reports

Posted:
16 May 2011, 13:29
by Corwin72
r8697
I know that the developers have been working on copying spells. I tried to copy
Sanity Grinding by casting
Twincast.
Twincast did nothing when it resolved.
Re: SVN Bug Reports

Posted:
16 May 2011, 15:28
by SoulStorm
Regardless of how many wizards are tapped using
Patron Wizard, the AI only taps one additional land to avoid being countered.
Re: SVN Bug Reports

Posted:
16 May 2011, 15:37
by friarsol
SoulStorm wrote:Regardless of how many wizards are tapped using
Patron Wizard, the AI only taps one additional land to avoid being countered.
This is the same Targeting issue that has existed for a while. The workaround is tapping them one at a time and letting them resolve.
I am working on revamping the targeting system, but it will be a lot of work, and I'm not sure when it'll be done.