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Re: SVN Bug Reports

PostPosted: 26 May 2011, 05:23
by Sloth
Chris H. wrote:
Sloth wrote:
friarsol wrote:AI Played Rith's Grove (one of the Lair lands) without another Land being in play.
The same deck is using Gemstone Mine, but isn't removing any Mining counters. (Because it shouldn't be using Gemstone Mine)
I will add an SVar for the Lairs and remove the Gemstone Mines.
`
I added SVar:RemAIDeck:True to the five lair lands and to Gemstone Mine.

There may be several recent quest decks with lair lands.
I thought about adding a new SVar like NeedsInPlay:Land.NonLair. We could also use it for cards like Kjeldoran Outpost or Cavern Harpy.

Re: SVN Bug Reports

PostPosted: 26 May 2011, 10:30
by Chris H.
Sloth wrote:I thought about adding a new SVar like NeedsInPlay:Land.NonLair. We could also use it for cards like Kjeldoran Outpost or Cavern Harpy.
`
That is a better long term solution. I recently added your initial SVar descriptions to the wiki. As they say, a work in progress. :)

Re: SVN Bug Reports

PostPosted: 26 May 2011, 12:55
by cc-drake
- Visvera Dragger has
Unearth 1 B

Unearth: Viscera Dragger
Cycling 2 (2, discard Viscera Dragger: Draw a card.)
and when the Dragger dies in combat, AI uses it's Unearth ability right after combat.

Re: SVN Bug Reports

PostPosted: 26 May 2011, 15:59
by Agetian
Reposting this here since it deals with the SVN version (keep in mind that it might also affect the latest beta update on the forum, but I haven't tested that).

friarsol wrote:
Agetian wrote:I noticed that the Suspend keyword apparently does nothing - I'm not sure if it's just not implemented yet (I haven't found it on the known bugs list at least), but the only thing that paying the Suspend cost does is exile the card from your hand; however, it never comes back into play (tried with several cards with Suspend and I have waited for at least twice as much as necessary for the Suspend to trigger). Is it just me possibly missing something, is this possibly an unimplemented feature, or is it a bug?..
Suspend used to work. It may be having the same issues that Auras are in this release. I'll try to test it in the dev version later tonight if someone doesn't test it first.
I actually tested it on the latest SVN as of today 4 PM (r8969), and it didn't work for me.

And here's another bug that I noticed in the SVN lately, I posted it before but got no response, since it affects the SVN version I thought I'd repost it here: Apocalypse Hydra is currently unplayable and immediately goes to graveyard. It doesn't allow to pay the X part of the mana cost and apparently always comes into play with zero +1/+1 counters, causing it to go to the graveyard immediately.

Re: SVN Bug Reports

PostPosted: 26 May 2011, 16:03
by Corwin72
r8971
Stitch in Time is using Clash instead of flipping a coin.
| Open
Name:Stitch in Time
ManaCost:1 U R
Types:Sorcery
Text:no text
A:SP$ FlipACoin | Cost$ 1 U R | WinSubAbility$ DBAddTurn | SpellDescription$ Flip a coin. If you win the flip, take an extra turn after this one.
SVar:DBAddTurn:DB$AddTurn | Defined$ You | NumTurns$ 1
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/stitch_in_time.jpg
SetInfo:GPT|Rare|http://magiccards.info/scans/en/gp/132.jpg
End

Re: SVN Bug Reports

PostPosted: 26 May 2011, 16:12
by lazylockie
I found two issues that have been going for a while (at least since rev. 8000 if I remember correctly)

- Clone (and its variants like Quicksilver Gargantuan) somehow cannot be cast on the second game. You click on the card and it does nothing, it doesn't appear a target to copy nor the cost to pay.

- Bribery and Acquire are indeed targeting the opponent, but the search occurs on your own library.

Re: SVN Bug Reports

PostPosted: 26 May 2011, 17:55
by Sloth
lazylockie wrote:- Bribery and Acquire are indeed targeting the opponent, but the search occurs on your own library.
Fixed! Thanks lazylockie.

Re: SVN Bug Reports

PostPosted: 26 May 2011, 19:15
by Sloth
cc-drake wrote:- Visvera Dragger has
Unearth 1 B

Unearth: Viscera Dragger
Cycling 2 (2, discard Viscera Dragger: Draw a card.)
and when the Dragger dies in combat, AI uses it's Unearth ability right after combat.
Fixed! Thanks cc-drake.

Re: SVN Bug Reports

PostPosted: 26 May 2011, 19:27
by Sloth
Corwin72 wrote:r8971
Stitch in Time is using Clash instead of flipping a coin.
| Open
Name:Stitch in Time
ManaCost:1 U R
Types:Sorcery
Text:no text
A:SP$ FlipACoin | Cost$ 1 U R | WinSubAbility$ DBAddTurn | SpellDescription$ Flip a coin. If you win the flip, take an extra turn after this one.
SVar:DBAddTurn:DB$AddTurn | Defined$ You | NumTurns$ 1
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/stitch_in_time.jpg
SetInfo:GPT|Rare|http://magiccards.info/scans/en/gp/132.jpg
End
Fixed! Thanks Corwin.

Re: SVN Bug Reports

PostPosted: 26 May 2011, 20:24
by Sloth
Another problem with Livng Weapons: You can equip them to another creature while they are still equipped to their Germ. Resulting in them being equipped to two creatures at once.

Re: SVN Bug Reports

PostPosted: 27 May 2011, 01:36
by friarsol
Suspend should now be fixed. And Apocalypse Hydra fixed as well.

Re: SVN Bug Reports

PostPosted: 27 May 2011, 01:59
by friarsol
Weird. I had a Glissa the Traitor in play. Opponent casts Beacon of Unrest on my Corpse Cur. I cast a Pyrite Spellbomb and pop it to kill the Corpse Cur. Apparently, the AI grabbed my Spellbomb and it went into his hand. Booo.

Re: SVN Bug Reports

PostPosted: 27 May 2011, 03:39
by Agetian
friarsol wrote:Suspend should now be fixed. And Apocalypse Hydra fixed as well.
Works nice, thanks for the corrections! :)

Re: SVN Bug Reports

PostPosted: 27 May 2011, 06:10
by Hellfish
Sloth wrote:Another problem with Livng Weapons: You can equip them to another creature while they are still equipped to their Germ. Resulting in them being equipped to two creatures at once.
Fixed! Cards didn't have their equipping/equippedBy-info copied. This also fixes the problem of Lashwrithe/Bonehoard tokens dying.

On a sidenote, is google code weird for anyone else? It only shows me all revisions up to r8972 and then there are big gaps in the list.

Re: SVN Bug Reports

PostPosted: 27 May 2011, 11:44
by friarsol
Hellfish wrote:On a sidenote, is google code weird for anyone else? It only shows me all revisions up to r8972 and then there are big gaps in the list.
Seems to be working just fine here.