retiring Ability_Tap
Hi all,
I've been working on converting all cards that use Ability_Tap to use Ability_Activated and Ability_Cost and Target instead.
I think I have everything taken care of now for the cards.
If I'm not mistaken, we then don't need Ability_Tap anymore, as everything going forward should be using Ability_Activated instead. If so, after we release the next beta, I'm going to start pulling out all the checks for Ability_Tap in the code base, and ultimately, Ability_Tap itself. (In which case, I don't believe we need Input_NoCost_TapAbility either.)
Comments or concerns, please post.
-slapshot5
I've been working on converting all cards that use Ability_Tap to use Ability_Activated and Ability_Cost and Target instead.
I think I have everything taken care of now for the cards.
If I'm not mistaken, we then don't need Ability_Tap anymore, as everything going forward should be using Ability_Activated instead. If so, after we release the next beta, I'm going to start pulling out all the checks for Ability_Tap in the code base, and ultimately, Ability_Tap itself. (In which case, I don't believe we need Input_NoCost_TapAbility either.)
Comments or concerns, please post.
-slapshot5