Re: Card Development Questions
jeffwadsworth wrote:As for the Saproling Burst, I do not believe it can be scripted right now. The tokens would have to have a staticability that would check the SB for its fade counters, etc. What if you have two or more. I believe you would need a way to reference the SB in script.
I want to build my Proliferating Burst deck with Saproling Burst, Contagion Engine and maybe handful of Doubling Season for extra kick.Edit: Victory! I sorted out the trigger and now the card works as expected! Happiness! The trigger needed to be
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T:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Creature.IsRemembered | Static$ True | Execute$ TrigAnimate
SVar:TrigAnimate:DB$ AnimateAll | Cost$ 0 | ValidCards$ Creature.IsRemembered | Power$ X | Toughness$ X | Permanent$ True
SVar:X:Count$CardCounters.FADE /*This count svar used for initial token generation as well
Edit 2: I fixed a problem where the saproling tokens would survive with their existing p/t if the had indestructible when SB left the battlefield. Now it will set the p/t of remembered tokens to 0 as part of its LTB effect. Last thing that I'm not sure about is the rulings on what happens to the fade counters on the SB if it gets Blink 'd. My understanding is that all counters would be removed, then as it comes back into play it would come into play with 7 fade counters again. In addition to this the SP should no longer remember the tokens created by it or visa-versa
- Rule 403.4 | Open
Can someone please look it over and see what I'm doing wrong. Does DelayedTrigger not support ValidPlayer perhaps, because otherwise its virtually identical to other cards.