Re: Card Development Questions
From initial list of 27, I'm down to these last 15 cards. Could one of the pro-scripters here check my assessment of which of the remaining cards are scriptable, and see if I've got it right:
Ideally needs a Select AF that does nothing but pick targets, supports SubAbility/Delayed triggers, and checks activation restrictions. Currently the stack description makes this unuseable.
- Basalt Golem ?: Remembered list doesn't seem to be accessable by triggered sacrifice. Maybe a script error.
Errand of Duty No: Banding
Giantbaiting No: Need Conspire mechanic
Helm of Kaldra No: Can't script attaching the set to the created token. Maybe if AF Attach were expanded
Kalitas, Bloodchief of Ghet No: The "if the creature dies this way" is a problem.
Keeper of the Beasts Needs Select AF. See hacked solution and comments below.
Lullmage Mentor Not sure: I don't think we can script the trigger
Master of the Hunt No: Bands with other
Ovinomancer Hacked solution might be possible, but waiting for Unless to support Cost objects
Phantasmal Sphere No: Can't script the pseudo Cumulative Upkeep
Rally the Horde No: Would have to remember multiple remembered lists to check last card exiled and count
Spiny Starfish Not sure: I don't think xCount can handle Valid Self.ThisTurnRegenerated
Tatsumasa, the Dragon's Fang No: Tastumasa is exiled before it can use RememberTokens
Tetravus No: Tokens 'can't be enchanted' not supported
Wort, the Raidmother No: Need Conspire mechanic
Ideally needs a Select AF that does nothing but pick targets, supports SubAbility/Delayed triggers, and checks activation restrictions. Currently the stack description makes this unuseable.