Re: Card Development Questions
@Moonmarc: Soltari Visionary is not quite correct. The player taking the damage may be you. Note that it doesn't mention combat damage.
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Thanks. I'll try fix it tomorrow morning (I'm already packed up for the night). Feel free to remove it from svn for now. That's what I get for not testing for a change. I copied the triggered ability from another card, but I think that was combat damage as you point out, and was determined to commit before I shut down for the night.jeffwadsworth wrote:@Moonmarc: Soltari Visionary is not quite correct. The player taking the damage may be you. Note that it doesn't mention combat damage.
Basandra, Battle Seraph is in repository already.Iran wrote:Exists any way to look at any face-down creature?
Players can't cast spell during combat. Is possible to script it? Trying to script Basandra, Battle Seraph.
Scapeshift. Is possible to script it?
Yes I think this card is too unfair. It's very likely that the AI will be locked out of the game.jeffwadsworth wrote:Testing Stoneshaker Shaman.
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This works fine for the human, but the AI will sacrifice tapped lands. Does anyone see the issue? Of course, this card is pretty unfair to the AI anyway.
Scapeshift is not easy. The sacrificing is not a cost, it happens during resolution.moomarc wrote:Scapeshift should be easy. Check Armillary Sphere for basic structure. Then use XChoice and ChosenX (check cards like Bottomless Vault).
Sloth wrote:Scapeshift is not easy. The sacrificing is not a cost, it happens during resolution.moomarc wrote:Scapeshift should be easy. Check Armillary Sphere for basic structure. Then use XChoice and ChosenX (check cards like Bottomless Vault).
Not a good morning for me...
Thanks for the correction.You can now use Creature.cmcM2X to check for equality modulo 2. "CARDNAME enters the battlefield tapped." is indeed parsed when loading the cards and not at runtime, but this is completely unnecessary. I will see what I can do.moomarc wrote:
The math function in the affected restriction doesn't work. Is there a different syntax for an in-line function or can they only be used in xCount and Number SVars (in which case I can't see a way to make this card work)? At the moment only creatures with 0 casting cost get the first ability (regardless of chosen number), so I guess the cmc is being nullified completely with the current syntax. The other issue is that the 'CARDNAME enters the battlefield tapped' keyword isn't working. The creatures get the wording, but don't actually tap. So is it one of those that can't be added?
[/quote]I've added the keyword "CARDNAME can attack as though it had haste.". The last ability should read:moomarc wrote:The other modulo card also can't quite be done because it needs the Instill Energy effect which is hardcoded. Might be possible if Phases was added to continuous static effect (see script below).
S:Mode$ Continuous | Affected$ Card.Self+notEnteredBattlefieldThisTurn | AddHiddenKeyword$ HIDDEN CARDNAME can attack as though it had haste. | Description$ CARDNAME can attack as though it had haste unless it entered the battlefield this turn.
ThanksYes the mana spend is not handled correctly here. I also tried to script this card a while ago.moomarc wrote:Is hybrid mana parsed as a completely different mana, not as individual symbols? The reason I ask is in testing the following script for Dawnglow infusion, only the mana paid for the x cost is counting towards the ConditionManaSpent.
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