Re: Card Development Questions
I'm bad at finding stuff, is there a list of cards that are done for each set somewhere? (eg 123 of 124)
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Well, whenever you feel inspired, use the patch to grab the licids for testing.If we get it right its another 11 cards closer to 10 000.Hellfish wrote:The image bit is a problem with SetInfo being specific to each CardCharacteristic.I'm not sure what to do right away..
(12 if we add Tempting Licid)I remember seeing a few reports of the provoke ability not working properly so thought I'd wait until it was fixed. But maybe it has been already. I'll script it up first thing tomorrow if I don't get a chance tonight.friarsol wrote:moomarc, we already have Lure what's the point of "holding back" Tempting Licid?
Provoke is a different ability right? Where you choose a creature and it has to block the original. Tempting Licid is just the "Lure" ability, where everything most block it if able.moomarc wrote:I remember seeing a few reports of the provoke ability not working properly so thought I'd wait until it was fixed. But maybe it has been already. I'll script it up first thing tomorrow if I don't get a chance tonight.
Haha! Complete brainfart! I'll post when its done.friarsol wrote:Provoke is a different ability right? Where you choose a creature and it has to block the original. Tempting Licid is just the "Lure" ability, where everything most block it if able.moomarc wrote:I remember seeing a few reports of the provoke ability not working properly so thought I'd wait until it was fixed. But maybe it has been already. I'll script it up first thing tomorrow if I don't get a chance tonight.
Well, here's Tempting Licid. Now they just need to fall off cards that are no longer creatures and they can all be committed. I've tested a bit further and normal aura enchantments and equipment will fall off when the target in no longer a creature, so it must have something to do with the transformed state.moomarc wrote:Haha! Complete brainfart! I'll post when its done.friarsol wrote:Provoke is a different ability right? Where you choose a creature and it has to block the original. Tempting Licid is just the "Lure" ability, where everything most block it if able.moomarc wrote:I remember seeing a few reports of the provoke ability not working properly so thought I'd wait until it was fixed. But maybe it has been already. I'll script it up first thing tomorrow if I don't get a chance tonight.
The parameter is called "RememberFound" in AF DigUntil. Goblin Machinist is the only cad that uses it.jeffwadsworth wrote:Looking at converting Goblin Charbelcher to script. It looks like it would require a RememberRevealed$ for AB$ DigUntil. Does anyone see an alternative?
I think Jeff is suggesting that the Charbelcher cares about all of the cards revealed, not just the "Found" one. So it would need to do a RememberRevealed, and double it if there is a Mountain card in the Revealed ones.Sloth wrote:The parameter is called "RememberFound" in AF DigUntil. Goblin Machinist is the only cad that uses it.jeffwadsworth wrote:Looking at converting Goblin Charbelcher to script. It looks like it would require a RememberRevealed$ for AB$ DigUntil. Does anyone see an alternative?
Name:Reality Acid
ManaCost:2 U
Types:Enchantment Aura
Text:no text
K:Enchant permanent
K:Vanishing:3
A:SP$ Attach | Cost$ 2 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | AILogic$ Curse
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME leaves the battlefield, enchanted permanent's controller sacrifices it.
SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ Enchanted
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/reality_acid.jpg
End