Re: Card Development Questions
Sloth wrote:It worked for me. Maybe you added the untapped check after the tapping?moomarc wrote:Trying to add Spirit Flare and having some issues.
Yip, I was a brainiac and put it after the tapping. High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
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Sloth wrote:It worked for me. Maybe you added the untapped check after the tapping?moomarc wrote:Trying to add Spirit Flare and having some issues.
Yip, I was a brainiac and put it after the tapping. I think it can be better scripted like Mishra, Artificer Prodigy.jeffwadsworth wrote:Testing Dark Supplicant. This works fine except it puts a new Dark Supplicant card onto the battlefield during resolution along with the chosen Scion of Darkness. Does anyone see the problem?
- | Open
You don't need the FaceUp parameter Jeff, permanents always enter the battlefield face up unless stated otherwise.
Name:Last Chance
ManaCost:R R
Types:Sorcery
Text:no text
A:SP$ AddTurn | Cost$ R R | NumTurns$ 1 | SubAbility$ BeginTurnTrig | SpellDescription$ Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
SVar:BeginTurnTrig:DB$DelayedTrigger | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ EndTurnTrig | Static$ True
SVar:EndTurnTrig:DB$DelayedTrigger | Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Execute$ LastChanceLose | TriggerDescription$ At the end of turn, you lose the game.
SVar:LastChanceLose:AB$LosesGame | Cost$ 0 | Defined$ You
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/last_chance.jpg
SetInfo:S99|Rare|http://magiccards.info/scans/en/st/110.jpg
SetInfo:POR|Rare|http://magiccards.info/scans/en/po/141.jpg
Oracle:Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
EndCheck the cardfolder sol. These goodies must have sneaked past you.friarsol wrote:Also, I don't know how this script interacts with Time Stop or Sundial of the Infinite. I know we don't quite have those, so I'm not putting that much weight on this portion of the interoperability, but the first two are pretty strong cases against it.
I know someone was talking about them, but since I'm at work, and my quick search on the WebSVN didn't pop up the Sundial, I just figured they weren't done yet.Sloth wrote:Check the cardfolder sol. These goodies must have sneaked past you.friarsol wrote:Also, I don't know how this script interacts with Time Stop or Sundial of the Infinite. I know we don't quite have those, so I'm not putting that much weight on this portion of the interoperability, but the first two are pretty strong cases against it.
Yip, thanks to Hellfish.friarsol wrote:I know someone was talking about them, but since I'm at work, and my quick search on the WebSVN didn't pop up the Sundial, I just figured they weren't done yet.Sloth wrote:Check the cardfolder sol. These goodies must have sneaked past you.friarsol wrote:Also, I don't know how this script interacts with Time Stop or Sundial of the Infinite. I know we don't quite have those, so I'm not putting that much weight on this portion of the interoperability, but the first two are pretty strong cases against it.
I did in fact test the script with the Sundial, but only as far as using it to end the turn while the lose game trigger was on the stack. But thanks for the feedback. I'll post to half-implemented cards for now.That part I'd expect to work, the part where you end your turn before the trigger hits the stack I'd be worried about since the Delayed Trigger specifies "At the beginning of that turn's...". It really just boils down to the same circumstance happening in multiple ways, the trigger isn't attached to a specific turn. It's very similar to the Soldevi Sentry problem. Since Forge shortcuts both of these processes, there's nothing to "tie" a specific one to related triggers.moomarc wrote:Yip, thanks to Hellfish.I did in fact test the script with the Sundial, but only as far as using it to end the turn while the lose game trigger was on the stack. But thanks for the feedback. I'll post to half-implemented cards for now.