Re: Card Development Questions
Yep, using Hidden$ True is how you "convert" a Known Information Zone that would require targeting to use the Hidden Information logic with a ChangeType that happens on Resolution.
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=52&t=3760
Regeneration does not remove from combat. If you would post your script, i could guess what's wrong.jeffwadsworth wrote:Hehe. I have been pulling my hair out testing Gaze of the Gorgon, when it dawned on me that the Regeneration effect was probably why it wasn't icing the blockers, etc. So, the "takes it out of combat" is why the blocks now longer count? If so, Gaze of the Gorgon is more like Gaze of the UN.
It should suffice.jeffwadsworth wrote:I take it that the following ETB script for the Epochrasite would not suffice? Just checking if not.
- | Open
Regenerating does remove combat (once you use up a regeneration shield).Sloth wrote:Regeneration does not remove from combat. If you would post your script, i could guess what's wrong.jeffwadsworth wrote:Hehe. I have been pulling my hair out testing Gaze of the Gorgon, when it dawned on me that the Regeneration effect was probably why it wasn't icing the blockers, etc. So, the "takes it out of combat" is why the blocks now longer count? If so, Gaze of the Gorgon is more like Gaze of the UN.
That looks weird, but it is indeed "sVars" for AB Animate. Heck, the creature displays the trigger description, etc, but it refuses to trigger.friarsol wrote:Capitalization looks wrong on SVars in the Animate?
I saw that, but the card should work as is. I will just Effect it and move on. Thanks.friarsol wrote:Oh I guess Adarkar Valkyrie uses an Effect. Did you try using an effect?
I gotcha. Thanks.friarsol wrote:The verbs of the combat is what you are missing here.
The Wretched states "blocking" as is still currently blocking, survived combat and all that. Gaze of the Gorgon says "blocked" or "were blocked by" which just means at some point during this turn if I blocked you. Once it regenerates you would stop actively blocking, but you still blocked at some point.
You can delete "K:Kicker:W". This reminds me that we should add a Kicker flag to these spells (or really implement additional costs one day).jeffwadsworth wrote:Perhaps someone knows the way to fix the "spelldescription" of this script for Orim's Chant. It works fine, but a 3rd "Kicker W W" shows up on the choice screen. If I leave the spelldescription off, the kicker enabled effect refuses to target a player. Weird.
- | Open