Re: Card Development Questions
Posted: 23 Dec 2014, 17:07
Yes, this rule should theoretically apply to every damage prevention/redirection with specific properties (usually preventing limited amount of damage and not specifying that it must come from a specific source).HarePaiR wrote:Ah, I see. So if not all damage is being prevented, you should be able to choose which damage, among simultaneous damage sources, gets prevented. I didn't even know you could do that! I assumed there was always some order. Thanks for the rules knowledge!
Isn't that also true for all the en-Kor, though? For example, redirecting deathtouch damage from a black source to a White Knight? I guess that's rather narrow, and I quite like having the en-Kor available.
It's not the most obscure interaction (that might be that Doubling Season won't affect tokens created by using Words of Wilding on your normal turn draw), but still a troublesome one.
Ideally, something like the screen for distributing combat damage should exist for applying damage prevention and redirection (and other replacements). You'd select which effect to apply, made choices for it, if possible, then select another effect, until everything is resolved.
True Rock Hydra implementation would also only prevent 1 damage and could be used many times until you run out of either damage or counters. Not sure how your code handles unpreventable damage -- it should cause counter removal in any case.