Re: Card Development Questions
Speaking of Gideon (who probably needs some more work before being ready), anyone interested in converting existing Planeswalkers into AFs?
Doable (I think):
Elspeth, Knight-Errant (Ultimate similar to Falter)
Ajani Goldmane
Jace, the Mind Sculptor
Koth of the Hammer
Venser, the Sojourner
Not sure:
Chandra Nalaar (I'm not sure if the Ultimate is doable yet. We would need a .TargetedCtrls or something?)
Ajani Vengeant (Ultimate: Does Destroy All check targeting?)
Tezzeret the Seeker (Ultimate: DO we have Animate All?)
Sarkhan the Mad (Not sure about the Bob ability; I think DamageAll doesn't really support DamageSource)
Related, I think it would be good if we added a "PlaneswalkerUltimate" parameter that would have a much greater chance of being played (as long as there was an appropriate target) so the AI is a bit more aggressive at using Ultimate Abilities.
Also related, for Koth's ability it's useless from an AIs perspective if more than one is in play. So maybe Effect can add a parameter called "Stackable" so the AI will check to see if that same Effect is already in play (under the AIs control) before activating this same Effect. By default, Stackable would be true. But for the few where the Effect doesn't stack, we can make sure the AI doesn't waste an activation.
Doable (I think):
Elspeth, Knight-Errant (Ultimate similar to Falter)
Ajani Goldmane
Jace, the Mind Sculptor
Koth of the Hammer
Venser, the Sojourner
Not sure:
Chandra Nalaar (I'm not sure if the Ultimate is doable yet. We would need a .TargetedCtrls or something?)
Ajani Vengeant (Ultimate: Does Destroy All check targeting?)
Tezzeret the Seeker (Ultimate: DO we have Animate All?)
Sarkhan the Mad (Not sure about the Bob ability; I think DamageAll doesn't really support DamageSource)
Related, I think it would be good if we added a "PlaneswalkerUltimate" parameter that would have a much greater chance of being played (as long as there was an appropriate target) so the AI is a bit more aggressive at using Ultimate Abilities.
Also related, for Koth's ability it's useless from an AIs perspective if more than one is in play. So maybe Effect can add a parameter called "Stackable" so the AI will check to see if that same Effect is already in play (under the AIs control) before activating this same Effect. By default, Stackable would be true. But for the few where the Effect doesn't stack, we can make sure the AI doesn't waste an activation.