Re: Card Development Questions
So I was thinking about trying to add Chronozoa and Lost Auramancers to the game.
The goes to the graveyard with no time counters trigger is already java coded thanks to Deadly Grub. The replication ability of Chronozoa is java coded by cards like Mirror-Sigil Sergeant and Sprouting Phytohydra. The code for Lost Auramancers is taken care of by Academy Rector. Beyond identifying the right bits of code (which I may or may not be able to do) and changing some names and numbers are there other difficulties that a non-programmer such as myself is likely to run into?
The goes to the graveyard with no time counters trigger is already java coded thanks to Deadly Grub. The replication ability of Chronozoa is java coded by cards like Mirror-Sigil Sergeant and Sprouting Phytohydra. The code for Lost Auramancers is taken care of by Academy Rector. Beyond identifying the right bits of code (which I may or may not be able to do) and changing some names and numbers are there other difficulties that a non-programmer such as myself is likely to run into?
