Is something wrong with that? I'm pretty sure that should be right. The only thing I can think of is if the ActivationFrom code doesn't check cards in Exile. Post a sample card file.
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Is something wrong with that? I'm pretty sure that should be right. The only thing I can think of is if the ActivationFrom code doesn't check cards in Exile. Post a sample card file.
The question is: How can the player use an ability from exile?friarsol wrote:Is something wrong with that? I'm pretty sure that should be right. The only thing I can think of is if the ActivationFrom code doesn't check cards in Exile. Post a sample card file.
The Interpreter strikes again!Sloth wrote:The question is: How can the player use an ability from exile?friarsol wrote:Is something wrong with that? I'm pretty sure that should be right. The only thing I can think of is if the ActivationFrom code doesn't check cards in Exile. Post a sample card file.
Script for Greater Gargadonfriarsol wrote:Is something wrong with that? I'm pretty sure that should be right. The only thing I can think of is if the ActivationFrom code doesn't check cards in Exile. Post a sample card file.
Using the inappropriately named "Flashback" button? We should really figure out a better name since it really means "Abilities in non-Battlefield/Hand zones"Sloth wrote:The question is: How can the player use an ability from exile?
That fixed it. I thought that was used in a different way. Thanks.friarsol wrote:Regarding Sengir Nosferatu, did you try it with the Hidden flag on?
Hidden is for when the decision of "What is Changing Zones?" occurs during resolution. This is only necessary when the Origin Zone is Known Information and normally would require something to target.jeffwadsworth wrote:That fixed it. I thought that was used in a different way. Thanks.friarsol wrote:Regarding Sengir Nosferatu, did you try it with the Hidden flag on?
`jeffwadsworth wrote:Voidmage Husher script
- | Open
When this is cast to counter an ability, it works, but Voidmage Husher ends up in the graveyard. Apparently, it is countering itself also? On a big side note, OptionalDecider$ appears to be broken. It doesn't work here or with Zealot il-Vec.
SVar:TrigCounter:SP$CounterSVar:TrigCounter:AB$Counter