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Re: Card Development Questions

PostPosted: 12 Sep 2011, 20:13
by Sloth
Iran wrote:
Sloth wrote:First: ChangeType$ has to be "Card.nonLand" (your version forgets Planeswalkers, but allows Artifact Lands and Dryad Arbor).
Second: use "SVar:XFetch:Count$InYourLibrary". The number will be too high, but I'm pretty sure it won't matter since searching the library for specific (not any) cards is never mandatory.
I Test with "Card.nonLand" in ChangeType$ but it don't work, X is zero.
I meant this:
| Open
Name:Selective Memory
ManaCost:3 U
Types:Sorcery
Text:no text
A:SP$ ChangeZone | Cost$ 1 U | Origin$ Library | Destination$ Exile | ChangeType$ Card.nonLand | ChangeNum$ XFetch | SpellDescription$ Search your library for any number of nonland cards and exile them. Then shuffle your library.
SVar:XFetch:Count$InYourLibrary
End

Did you try it?

Re: Card Development Questions

PostPosted: 12 Sep 2011, 20:21
by Iran
Sloth wrote:I meant this:

Code: Select all
Name:Selective Memory
ManaCost:3 U
Types:Sorcery
Text:no text
A:SP$ ChangeZone | Cost$ 3 U | Origin$ Library | Destination$ Exile | ChangeType$ Card.nonLand | ChangeNum$ XFetch | SpellDescription$ Search your library for any number of nonland cards and exile them. Then shuffle your library.
SVar:XFetch:Count$InYourLibrary
End
Did you try it?

It work, the only problem is X shows the total number of cards in my library, not the number of nonLand cards. (when the spell is in stack)

Thanks

Re: Card Development Questions

PostPosted: 12 Sep 2011, 20:35
by friarsol
Iran wrote:It work, the only problem is X shows the total number of cards in my library, not the number of nonLand cards. (when the spell is in stack)
The card shouldn't be revealing how many nonLand cards you have while it's on the Stack.

Re: Card Development Questions

PostPosted: 13 Sep 2011, 03:37
by Iran
I think this card script is correct then.

Code: Select all
Name:Selective Memory
ManaCost:3 U
Types:Sorcery
Text:no text
A:SP$ ChangeZone | Cost$ 3 U | Origin$ Library | Destination$ Exile | ChangeType$ Card.nonLand | ChangeNum$ XFetch | SpellDescription$ Search your library for any number of nonland cards and exile them. Then shuffle your library.
SVar:XFetch:Count$InYourLibrary
SVar:Picture:http://www.wizards.com/global/images/magic/general/selective_memory.jpg
SetInfo:WWK|Rare|http://magiccards.info/scans/en/wwk/37.jpg
End
Edit: Someone, please add this card to SVN.

Re: Card Development Questions

PostPosted: 13 Sep 2011, 05:03
by Iran
Exists in forge one Trigger that triggers when a player search in your library?

Re: Card Development Questions

PostPosted: 13 Sep 2011, 05:14
by slapshot5
Iran wrote:Exists in forge one Trigger that triggers when a player search in your library?
Not specifically. Unless ChangesZone works with Origin$ Library | Destination$ Any | ChangeValid$ Card.YouCtrl (or whatever variation of this it wants...).

I'm not sure all the assumptions that would need to be made are valid.

-slapshot5

Re: Card Development Questions

PostPosted: 13 Sep 2011, 12:41
by Hellfish
No, there is currently no such trigger.The suggested ChangesZone trigger would trigger on drawing a card or cascading as well.I can look into creating a new trigger though. :)

Re: Card Development Questions

PostPosted: 13 Sep 2011, 18:18
by Iran
I see several keywords that cover several aspects with: You can't lose the game, Oponent can't win the game, CARDNAME can't attack, etc...
I suggest to include more 3 keywords : Players can't search libraries, Players can't draw, Players can't gain life.

Is possible to be done?

Thanks

Re: Card Development Questions

PostPosted: 14 Sep 2011, 08:59
by Hellfish
Actually, regarding triggers for searching libraries... What cards would use this? I can't seem to find any on gatherer. (Granted, I have missed obvious cards before)

Re: Card Development Questions

PostPosted: 14 Sep 2011, 12:53
by Iran
Hellfish wrote:Actually, regarding triggers for searching libraries... What cards would use this? I can't seem to find any on gatherer. (Granted, I have missed obvious cards before)
Archive Trap,
(Maybe) Veteran Explorer, Boldwyr Heavyweights, Panglacial Wurm.

Re: Card Development Questions

PostPosted: 14 Sep 2011, 12:59
by Sloth
Iran wrote:
Hellfish wrote:Actually, regarding triggers for searching libraries... What cards would use this? I can't seem to find any on gatherer. (Granted, I have missed obvious cards before)
Archive Trap,
(Maybe) Veteran Explorer, Boldwyr Heavyweights, Panglacial Wurm.
None of these are triggered abilities triggering on searching a library.

Re: Card Development Questions

PostPosted: 14 Sep 2011, 18:15
by Iran
Is possible in forge to me know if i will lose the game, for any reason (Lich's Mirror)?

Is possible in forge make my opponent copy a spell that i cast (Hive Mind)?

Thanks

Re: Card Development Questions

PostPosted: 15 Sep 2011, 23:24
by Iran
Hellfish wrote:Actually, regarding triggers for searching libraries... What cards would use this? I can't seem to find any on gatherer. (Granted, I have missed obvious cards before)
Sloth wrote:None of these are triggered abilities triggering on searching a library.
But you need to know if the player search in na librarie, to can script these cards.
i think it's true for the Archive Trap, the others I am no sure.

Re: Card Development Questions

PostPosted: 16 Sep 2011, 01:56
by friarsol
Iran wrote:But you need to know if the player search in na librarie, to can script these cards.
i think it's true for the Archive Trap, the others I am no sure.
Knowing if a search happened is different than a trigger when a search happened.

Re: Card Development Questions

PostPosted: 16 Sep 2011, 19:58
by Iran
Is possible with the AF_CopySpell make the opponent copy a spell that I Cast? (Trying to script Hive Mind)
Exists any parameter to do this?

Exists one Trigger that triggers when a I would lose the game? (Trying to script Lich's Mirror)

Thanks