Re: Card Development Questions
Hey Sol, thanks for the RememberDiscarded. Do you see any issues with this script for Barbed Shocker? The draw part does not work.
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It was actually the 6th edition changes (1999). I think there was functionality errata for Master of Arms for a while, but Wizards eventually removed it.friarsol wrote:Back in the day, blockers that were tapped didn't do combat damage. At some point (probably around 2007) when tapped blockers started doing damage, this card had errata to say that it prevented combat damage by that creature. It seems like that errata doesn't exist anymore, making Master of Arms pretty useless as far as abilities go. The card dealing damage is fine, since that's how the card works now, even if that's not how the card worked 10+ years ago.jeffwadsworth wrote:In the test, Master of Arms tapped a blocker, but still received damage from it. Blocker was a Gemhide Sliver.
Looks ok to me. If noone else gets to it, I'll try to debug this tonight. It's possible the Discard isn't doing what I thought it should be doing.jeffwadsworth wrote:Hey Sol, thanks for the RememberDiscarded. Do you see any issues with this script for Barbed Shocker? The draw part does not work.
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The ChosenColor information is not stored on the effect card.jeffwadsworth wrote:Testing Prismatic Strands.
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The test used 3 Memnite and 1 Serra Angel on my side. Casted Prismatic Strands and chose White. Attacked with everything and 7 points of damage was done to the AI. Does anyone see the problem in the script?
So it would require something like "RememberColor$ ChosenColor" within the Effect line similar to "RememberCard$ Remembered".Sloth wrote:The ChosenColor information is not stored on the effect card.jeffwadsworth wrote:Testing Prismatic Strands.
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The test used 3 Memnite and 1 Serra Angel on my side. Casted Prismatic Strands and chose White. Attacked with everything and 7 points of damage was done to the AI. Does anyone see the problem in the script?
Yes, I guess.jeffwadsworth wrote:So it would require something like "RememberColor$ ChosenColor" within the Effect line similar to "RememberCard$ Remembered".
Correct. This currently doesn't exist.jeffwadsworth wrote:Testing Gustha's Scepter. We would need a way for the controller to see the "face down" cards in exile, unless I am misreading the card.
There shouldn't be any triggers when blocking. The "dies" trigger should work even when all abilities of Fyndhorn Druid were turned off during combat (by Lignify for example).jeffwadsworth wrote:Fyndhorn Druid stacks its triggers if it has more than 1 blocker. I will find a workaround. Just wanted to mention that before it came up.
Would it be feasible to add some kind of limitation to the same type of trigger? Limit$ 1, etc.
Isn't it a conditional trigger? Lignify would remove abilities and thus not affect it at all.Sloth wrote:There shouldn't be any triggers when blocking. The "dies" trigger should work even when all abilities of Fyndhorn Druid were turned off during combat (by Lignify for example).jeffwadsworth wrote:Fyndhorn Druid stacks its triggers if it has more than 1 blocker. I will find a workaround. Just wanted to mention that before it came up.
Would it be feasible to add some kind of limitation to the same type of trigger? Limit$ 1, etc.