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Combined Combat Code

PostPosted: 30 Dec 2010, 18:02
by friarsol
I just submitted r4735 to combine Combat into a single object and allow for players to attack multiple Planeswalkers. The AI has the capability of attacking Planeswalkers and will do it randomnly for now (unless trying to attack the Human en masse).

Attacking logic needs an uplift anyway, so I tried to keep the logic similar to before.

As usual this is some decent sized changes, so I want to get some eyes on it before the next release. If you notice anything strange (aside from my changes to the Combat Log) post here so I can track it down.

Re: Combined Combat Code

PostPosted: 30 Dec 2010, 18:31
by mtgrares
That sounds great. I know the combat code has evolved and mutated from its original form.