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Re: Card Contributions

Postby Hellfish » 29 Jan 2011, 11:31

For things like Hero of Oxid Ridge, I like Sol's idea of "Effect cards". Basically they're emblems with durations. HoOR would create an effect card with an stPumpAll keyword that disappears at end of turn, for instance.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Card Contributions

Postby friarsol » 29 Jan 2011, 14:13

PhoenixAvenger wrote:Now there's a card I wouldn't have even thought to look under. I thought I vaguely remembered one card that had this keyword, but since I didn't find it, I must've thought I was remembering incorrectly.
Hehe. Usually I think of Wall of Wonder when I think of the Animate Wall ability. But I just searched for "didn't have defender" and Dark Maze popped up first.
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Re: Card Contributions

Postby friarsol » 29 Jan 2011, 16:55

I just checked the MBS and I know Phoenix already said how many were left, but I think a few of the Living Artifacts have been done since then:

MBS: 116 (34) / 150 = 77.33%

pretty impressive for a set that's not even released yet.
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Re: Card Contributions

Postby Hellfish » 29 Jan 2011, 17:46

It's almost on par with M10 already :D
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Card Contributions

Postby lazylockie » 29 Jan 2011, 19:16

Sloth wrote:I added all cards from you PhoenixAvenger (but hold back Hero of Oxid Ridge and Shimmer Myr) and also added Signal Pest from you lazylockie. Thanks a lot for the contributions!

EDIT: And nice target prompt of Decimator Web btw PhoenixAvenger.
The Signal Pest is partially complete, since it's missing "can't be blocked by creatures with reach". I don't know if you guys want 100% accurate cards, but if not, then:

Name:Guul Draz Assassin
ManaCost:B
Types:Creature Vampire Assassin
Text:no text
PT:1/1
K:stSetPT:1:1:LevelGE2:2:2:LevelGE4:4:4:LEVEL 2-3 2/2 LEVEL 4+ 4/4
K:Level up:1 B
K:maxLevel:4
A:AB$ Pump | Cost$ B T | Tgt$ TgtC | IsPresent$Creature.countersGE4LEVEL+Self | NumAtt$ -4 | NumDef$ -4 | SpellDescription$ Target creature gets -4/-4 until end of turn.
A:AB$ Pump | Cost$ B T | Tgt$ TgtC | IsPresent$Creature.countersGE2LEVEL+countersLE3LEVEL+Self | NumAtt$ -2 | NumDef$ -2 | SpellDescription$ Target creature gets -2/-2 until end of turn.
SVar:X:Number$4
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/guul_draz_assassin.jpg
SetInfo:ROE|Rare|http://magiccards.info/scans/en/roe/112.jpg
End
Sol mentioned IsPresent isn't the best solution, but functionally it's still the same.
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Re: Card Contributions

Postby Hellfish » 29 Jan 2011, 19:45

Actually, Sloth fixed Signal Pest up proper using his new CantBeBlockedBy keyword.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Card Contributions

Postby jeffwadsworth » 30 Jan 2011, 05:18

[quote="friarsol"]Andddd.. here's some Worldwake cards that look like they can be done now too
All done.


I will start on these next and edit the list.
Last edited by jeffwadsworth on 05 Feb 2011, 01:15, edited 19 times in total.
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Re: Card Contributions

Postby PhoenixAvenger » 30 Jan 2011, 20:24

Sloth wrote:And nice target prompt of Decimator Web btw PhoenixAvenger.
Yeah, that one I couldn't resist. :D I didn't feel bad about it, though, since there's really no "main mode" for Decimator Web.

And yeah, I was afraid Quick Sliver was a hack. Shimmer Myr had been on my "test this" list, but I ran out of time... Ah well, thanks, Hellfish.

In non-Mirrodin Beseiged news, some AF_Mana cards:
Code: Select all
Name:Birchlore Rangers
ManaCost:G
Types:Creature Elf Druid
Text:no text
PT:1/1
A:AB$ Mana | Cost$ tapXType<2/Elf> | Produced$ W | SpellDescription$ Add W to your mana pool.
A:AB$ Mana | Cost$ tapXType<2/Elf> | Produced$ U | SpellDescription$ Add U to your mana pool.
A:AB$ Mana | Cost$ tapXType<2/Elf> | Produced$ B | SpellDescription$ Add B to your mana pool.
A:AB$ Mana | Cost$ tapXType<2/Elf> | Produced$ R | SpellDescription$ Add R to your mana pool.
A:AB$ Mana | Cost$ tapXType<2/Elf> | Produced$ G | SpellDescription$ Add G to your mana pool.
K:Morph:G
SVar:RemAIDeck:True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/birchlore_rangers.jpg
SetInfo:ONS|Common|http://magiccards.info/scans/en/on/248.jpg
End

Name:Cathodion
ManaCost:3
Types:Artifact Creature Construct
Text:no text
PT:3/3
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigAddMana | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, add 3 to your mana pool.
SVar:TrigAddMana:AB$Mana | Cost$ 0 | Produced$ 1 | Amount$ 3
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/cathodion.jpg
SetInfo:MRD|Uncommon|http://magiccards.info/scans/en/mi/149.jpg
End

Name:Heritage Druid
ManaCost:G
Types:Creature Elf Druid
Text:no text
PT:1/1
A:AB$ Mana | Cost$ tapXType<3/Elf> | Produced$ G | Amount$ 3 | SpellDescription$ Add G G G to your mana pool.
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/heritage_druid.jpg
SetInfo:MOR|Uncommon|http://magiccards.info/scans/en/mt/126.jpg
End

Name:Myr Moonvessel
ManaCost:1
Types:Artifact Creature Myr
Text:no text
PT:1/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigAddMana | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, add 1 to your mana pool.
SVar:TrigAddMana:AB$Mana | Cost$ 0 | Produced$ 1
SVar:RemAIDeck:True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/myr_moonvessel.jpg
SetInfo:DST|Common|http://magiccards.info/scans/en/ds/133.jpg
End

Name:Pentad Prism
ManaCost:2
Types:Artifact
Text:no text
K:Sunburst
A:AB$ Mana | Cost$ SubCounter<1/CHARGE> | Produced$ W | SpellDescription$ Add W to your mana pool.
A:AB$ Mana | Cost$ SubCounter<1/CHARGE> | Produced$ U | SpellDescription$ Add U to your mana pool.
A:AB$ Mana | Cost$ SubCounter<1/CHARGE> | Produced$ B | SpellDescription$ Add B to your mana pool.
A:AB$ Mana | Cost$ SubCounter<1/CHARGE> | Produced$ R | SpellDescription$ Add R to your mana pool.
A:AB$ Mana | Cost$ SubCounter<1/CHARGE> | Produced$ G | SpellDescription$ Add G to your mana pool.
SVar:RemAIDeck:True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/pentad_prism.jpg
SetInfo:5DN|Common|http://magiccards.info/scans/en/5dn/143.jpg
End

Name:Priest of Gix
ManaCost:2 B
Types:Creature Human Cleric Minion
Text:no text
PT:2/1
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigAddMana | TriggerDescription$ When CARDNAME enters the battlefield, add B B B to your mana pool.
SVar:TrigAddMana:AB$Mana | Cost$ 0 | Produced$ B | Amount$ 3
SVar:PlayMain1:TRUE
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/priest_of_gix.jpg
SetInfo:USG|Uncommon|http://magiccards.info/scans/en/us/150.jpg
End

Name:Seton, Krosan Protector
ManaCost:G G G
Types:Legendary Creature Centaur Druid
Text:no text
PT:2/2
A:AB$ Mana | Cost$ tapXType<1/Druid> | Produced$ G | SpellDescription$ Add G to your mana pool.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/seton_krosan_protector.jpg
SetInfo:ODY|Rare|http://magiccards.info/scans/en/od/267.jpg
End

Name:Skirge Familiar
ManaCost:4 B
Types:Creature Imp
Text:no text
PT:3/2
K:Flying
A:AB$ Mana | Cost$ Discard<1/Card> | Produced$ B | SpellDescription$ Add B to your mana pool.
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/skirge_familiar.jpg
SetInfo:USG|Uncommon|http://magiccards.info/scans/en/us/157.jpg
End
Some legendary creatures:
Code: Select all
Name:Agrus Kos, Wojek Veteran
ManaCost:3 R W
Types:Legendary Creature Human Soldier
Text:no text
PT:3/3
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
SVar:TrigPump:AB$PumpAll | Cost$ 0 | ValidCards$ Creature.attacking+Red | NumAtt$ 2 | SubAbility$ SVar=DBPump
SVar:DBPump:DB$PumpAll | ValidCards$ Creature.attacking+White | NumDef$ 2
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/agrus_kos_wojek_veteran.jpg
SetInfo:RAV|Rare|http://magiccards.info/scans/en/rav/190.jpg
End

Name:Geth, Lord of the Vault
ManaCost:4 B B
Types:Legendary Creature Zombie
Text:no text
PT:5/5
K:Intimidate
A:AB$ChangeZone | Cost$ X B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Choose target creature card in an opponent's graveyard | ValidTgts$ Creature.YouDontCtrl,Artifact.YouDontCtrl | Tapped$ True | SubAbility$ SVar=DBMill | SpellDescription$ Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.
SVar:DBMill:DB$Mill | NumCards$ X | Defined$ Opponent
SVar:X:Targeted$CardManaCost
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/geth_lord_of_the_vault.jpg
SetInfo:SOM|Mythic|http://magiccards.info/scans/en/som/64.jpg
End

Name:Jaya Ballard, Task Mage
ManaCost:1 R R
Types:Legendary Creature Human Spellshaper
Text:no text
PT:2/2
A:AB$ Destroy | Cost$ R T Discard<1/Card> | ValidTgts$ Permanent.Blue | TgtPrompt$ Select target blue permanent | SpellDescription$ Destroy target blue permanent.
A:AB$ DealDamage | Cost$ 1 R T Discard<1/Card> | Tgt$ TgtCP | NumDmg$ 3 | SubAbility$SVar=DBNoRegen | SpellDescription$ CARDNAME deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
A:AB$ DamageAll | Cost$ 5 R R T Discard<1/Card> | NumDmg$ 6 | ValidPlayers$ Each | ValidCards$ Creature | ValidDescription$ each creature and each player. | SpellDescription$ CARDNAME deals 6 damage to each creature and each player.
SVar:DBNoRegen:DB$Pump | KW$ HIDDEN CARDNAME can't be regenerated. | Defined$ Targeted
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/jaya_ballard_task_mage.jpg
SetInfo:TSP|Rare|http://magiccards.info/scans/en/ts/166.jpg
End

Name:Kuro, Pitlord
ManaCost:6 B B B
Types:Legendary Creature Demon Spirit
Text:no text
PT:9/9
K:At the beginning of your upkeep, sacrifice CARDNAME unless you pay B B B B
A:AB$ Pump | Cost$ PayLife<1> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn.
SVar:AntiBuffedBy:Creature
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/kuro_pitlord.jpg
SetInfo:CHK|Rare|http://magiccards.info/scans/en/chk/123.jpg
End

Name:Lin Sivvi, Defiant Hero
ManaCost:1 W W
Types:Legendary Creature Human Rebel
Text:no text
PT:1/3
A:AB$ ChangeZone | Cost$ X T | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Rebel+cmcLEX | ChangeNum$ 1 | SpellDescription$ Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
A:AB$ ChangeZone | Cost$ 3 | ValidTgts$ Rebel.YouCtrl | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | TgtPrompt$ Select target Rebel card in your graveyard | SpellDescription$ Put target Rebel card in your graveyard on the bottom of your library.
SVar:X:Count$xPaid
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/lin_sivvi_defiant_hero.jpg
SetInfo:NMS|Rare|http://magiccards.info/scans/en/ne/12.jpg
End

Name:Savra, Queen of the Golgari
ManaCost:2 B G
Types:Legendary Creature Elf Shaman
Text:no text
PT:2/2
T:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Creature.Black | TriggerZones$ Battlefield | Execute$ TrigSacrifice | Optional$ True | TriggerDescription$ Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
T:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Creature.Green | TriggerZones$ Battlefield | Execute$ TrigGainLife | Optional$ True | TriggerDescription$ Whenever you sacrifice a green creature, you may gain 2 life.
SVar:TrigSacrifice:AB$Sacrifice | Cost$ PayLife<2> | Defined$ Opponent | SacValid$ Creature | SacMessage$ Creature
SVar:TrigGainLife:AB$GainLife | Cost$ 0 | LifeAmount$ 2
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/savra_queen_of_the_golgari.jpg
SetInfo:RAV|Rare|http://magiccards.info/scans/en/rav/225.jpg
End

Name:Shauku, Endbringer
ManaCost:5 B B
Types:Legendary Creature Vampire
Text:no text
PT:5/5
K:Flying
K:stPumpSelf:Creature:0/0/HIDDEN CARDNAME can't attack.:isPresent Creature.Other:CARDNAME can't attack if another creature is on the battlefield.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, you lose 3 life.
A:AB$ ChangeZone | Cost$ T | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature | SubAbility$ SVar=DBCounter | SpellDescription$ Exile target creature and put a +1/+1 counter on CARDNAME.
SVar:TrigLoseLife:AB$LoseLife | Cost$ 0 | Defined$ You | LifeAmount$ 3
SVar:DBCounter:DB$PutCounter | CounterType$ P1P1 | CounterNum$ 1 | Defined$ Self
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/shauku_endbringer.jpg
SetInfo:MIR|Rare|http://magiccards.info/scans/en/mr/40.jpg
End

Name:Teysa, Orzhov Scion
ManaCost:1 W B
Types:Legendary Creature Human Advisor
Text:no text
PT:2/2
A:AB$ ChangeZone | Cost$ Sac<3/Creature.White> | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature | SpellDescription$ Exile target creature.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Black+Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever another black creature you control is put into a graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ W 1 1 Spirit | TokenAmount$ 1 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ Controller | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/teysa_orzhov_scion.jpg
SetInfo:GPT|Rare|http://magiccards.info/scans/en/gp/134.jpg
End

Name:Tibor and Lumia
ManaCost:2 U R
Types:Legendary Creature Human Wizard
Text:no text
PT:3/3
#Should the order of these be changed? I can't tell which one gets triggered first on a consistent basis... -PA
T:Mode$ SpellCast | ValidPlayer$ You | ValidCard$ Card.Blue | TriggerZones$ Battlefield | Execute$ TrigFlying | TriggerDescription$ Whenever you cast a blue spell, target creature gains flying until end of turn.
T:Mode$ SpellCast | ValidPlayer$ You | ValidCard$ Card.Red | TriggerZones$ Battlefield | Execute$ TrigTremor | TriggerDescription$ Whenever you cast a red spell, CARDNAME deals 1 damage to each creature without flying.
SVar:TrigFlying:AB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying
SVar:TrigTremor:AB$DamageAll | Cost$ 0 | ValidCards$ Creature.withoutFlying | NumDmg$ 1 | ValidDescription$ each creature without flying.
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/tibor_and_lumia.jpg
SetInfo:GPT|Rare|http://magiccards.info/scans/en/gp/135.jpg
End
And a few other random cards:
Code: Select all
Name:Beacon Hawk
ManaCost:1 W
Types:Creature Bird
Text:no text
PT:1/1
K:Flying
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | CombatDamage$ True | Execute$ TrigUntap | Optional$ True | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may untap target creature.
A:AB$ Pump | Cost$ W | NumDef$ +1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.
SVar:TrigUntap:AB$Untap | Cost$ 0 | ValidTgts$ Creature
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/beacon_hawk.jpg
SetInfo:DIS|Common|http://magiccards.info/scans/en/di/3.jpg
End

Name:Illumination
ManaCost:W W
Types:Instant
Text:no text
A:SP$ Counter | Cost$ W W | Type$ Spell | Destination$ Graveyard | CounterValid$ Artifact,Enchantment | SpellDescription$ Counter target artifact or enchantment  spell. Its controller gains life equal to its converted mana cost. | SubAbility$ GainLifeTgtOwner/dX
SVar:dX:Count$TgtCardManaCost
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/illumination.jpg
SetInfo:MIR|Uncommon|http://magiccards.info/scans/en/mr/225.jpg
End

Name:Searing Meditation
ManaCost:1 R W
Types:Enchantment
Text:no text
T:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | Optional$ True | TriggerDescription$ Whenever you gain life, you may pay 2. If you do, CARDNAME deals 2 damage to target creature or player.
SVar:TrigDamage:AB$DealDamage | Cost$ 2 | NumDmg$ 2 | Tgt$ TgtCP
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/searing_meditation.jpg
SetInfo:RAV|Rare|http://magiccards.info/scans/en/rav/226.jpg
End

Name:Warped Devotion
ManaCost:2 B
Types:Enchantment
Text:no text
#God, this way of splitting stuff up is so hacky... where's Defined$TriggeredOwner when you need it? -PA
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Hand | ValidCard$ Permanent.YouOwn | TriggerZones$ Battlefield | Execute$ TrigYouDiscard | TriggerDescription$ Whenever a permanent is returned to a player's hand, that player discards a card.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Hand | ValidCard$ Permanent.YouDontOwn | TriggerZones$ Battlefield | Execute$ TrigOppDiscard | Secondary$ True | TriggerDescription$ Whenever a permanent is returned to a player's hand, that player discards a card.
SVar:TrigYouDiscard:AB$Discard | Cost$ 0 | NumCards$ 1 | Mode$ TgtChoose | Defined$ You
SVar:TrigOppDiscard:AB$Discard | Cost$ 0 | NumCards$ 1 | Mode$ TgtChoose | Defined$ Opponent
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/warped_devotion.jpg
SetInfo:8ED|Rare|http://magiccards.info/scans/en/8e/172.jpg
SetInfo:PLS|Uncommon|http://magiccards.info/scans/en/ps/57.jpg
End

Name:Withering Boon
ManaCost:1 B
Types:Instant
Text:no text
A:SP$ Counter | Cost$ 1 B PayLife<3> | Type$ Spell | CounterValid$ Creature | Destination$ Graveyard | SpellDescription$ Counter target creature spell.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/withering_boon.jpg
SetInfo:MIR|Uncommon|http://magiccards.info/scans/en/mr/50.jpg
End
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Re: Card Contributions

Postby jeffwadsworth » 30 Jan 2011, 20:47

Great work Phoenix. Would you mind putting your cards up in a zip file like last time? Makes popping them up so much easier.
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Re: Card Contributions

Postby Sloth » 30 Jan 2011, 21:23

I've added all of your cards PhoenixAvenger. Great work. =D>

And yes a zip-file would speed thinks up.
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Re: Card Contributions

Postby Sloth » 30 Jan 2011, 21:32

I've also added Guul Draz Assassin. Thanks lazylockie.
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Re: Card Contributions

Postby PhoenixAvenger » 30 Jan 2011, 21:43

Thanks, guys. :) I thought about a zip folder, but I shouldn't be submitting this many cards in one batch in the near future.

In the meantime, here's two more I've wanted that I just realized I can do:
Code: Select all
Name:Parallax Tide
ManaCost:2 U U
Types:Enchantment
Text:no text
K:Fading:5
A:AB$ChangeZone | Cost$ SubCounter<1/FADE> | ValidTgts$ Land | TgtPrompt$ Select target land | RememberTargets$ True | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target land.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with CARDNAME.
SVar:TrigReturn:AB$ChangeZone | Cost$ 0 | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield
SVar:PlayMain1:TRUE
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/parallax_tide.jpg
SetInfo:NMS|Rare|http://magiccards.info/scans/en/ne/37.jpg
End

Name:Parallax Wave
ManaCost:2 W W
Types:Enchantment
Text:no text
K:Fading:5
A:AB$ChangeZone | Cost$ SubCounter<1/FADE> | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberTargets$ True | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with CARDNAME.
SVar:TrigReturn:AB$ChangeZone | Cost$ 0 | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield
SVar:PlayMain1:TRUE
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/parallax_wave.jpg
SetInfo:NMS|Rare|http://magiccards.info/scans/en/ne/17.jpg
End
I'd submit Parallax Nexus as well, but I don't think AF_Discard has a Destination parameter yet.
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Re: Card Contributions

Postby friarsol » 30 Jan 2011, 21:49

PhoenixAvenger wrote:I'd submit Parallax Nexus as well, but I don't think AF_Discard has a Destination parameter yet.
Parallax Nexus isn't a discard. It should work just like the other ones, with Origin being Hand. Test it out and see what happens.
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Re: Card Contributions

Postby PhoenixAvenger » 31 Jan 2011, 04:46

friarsol wrote:Parallax Nexus isn't a discard. It should work just like the other ones, with Origin being Hand. Test it out and see what happens.
And here I thought Defined$Opponent in AF_ChangeZone wouldn't have any effect. Huh.
Code: Select all
Name:Parallax Nexus
ManaCost:2 B
Types:Enchantment
Text:no text
K:Fading:5
A:AB$ChangeZone | Cost$ SubCounter<1/FADE> | Defined$ Opponent | Origin$ Hand | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | RememberTargets$ True | SorcerySpeed$ True | SpellDescription$ Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with CARDNAME.
SVar:TrigReturn:AB$ChangeZone | Cost$ 0 | Defined$ Remembered | Origin$ Exile | Destination$ Hand
SVar:PlayMain1:TRUE
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/parallax_nexus.jpg
SetInfo:NMS|Rare|http://magiccards.info/scans/en/ne/63.jpg
End
And here's a bonus Parallax Dementia just because it was in the vicinity.
Code: Select all
Name:Parallax Dementia
ManaCost:1 B
Types:Enchantment Aura
Text:no text
K:Enchant creature
K:Fading:1
K:enPump:+3/+2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigDestroy | TriggerDescription$ When CARDNAME leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ Enchanted | NoRegen$ True
SVar:RemAIDeck:True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/parallax_dementia.jpg
SetInfo:NMS|Common|http://magiccards.info/scans/en/ne/62.jpg
End
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Re: Card Contributions

Postby lazylockie » 31 Jan 2011, 13:32

Code: Select all
Name:Ruin Ghost
ManaCost:1 W
Types:Creature Spirit
Text:no text
PT:1/1
A:AB$ChangeZone | Cost$ W T | TargetMin$ 1 | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | RememberTargets$ True | ForgetOtherTargets$ True | Origin$ Battlefield | Destination$ Exile | SubAbility$ SVar=DBReturn | SpellDescription$ Exile target land you control, then return it to the battlefield under your control.
SVar:DBReturn:DB$ChangeZone | Cost$ 0 | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/ruin_ghost.jpg
SVar:Rarity:Uncommon
SetInfo:WWK|Uncmmon|http://magiccards.info/scans/en/wwk/19.jpg
End
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