Card Contributions
Posted: 21 Jan 2011, 04:03
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Name:Golgari Thug
ManaCost:1 B
Types:Creature Human Warrior
Text:no text
PT:1/1
K:Dredge 4
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, put target creature card from your graveyard on top of your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | ValidTgts$ Creature | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 0
SVar:Rarity:Uncommon
SVar:Picture:http://magiccards.info/scans/en/rav/87.jpg
End
Name:Golgari Thug
ManaCost:1 B
Types:Creature Human Warrior
Text:no text
PT:1/1
K:Dredge 4
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, put target creature card from your graveyard on top of your library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | ValidTgts$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 0 | TgtPrompt$ Choose target creature card from your graveyard.
SVar:Rarity:Uncommon
SVar:Picture:http:www.wizards.com/global/images/magic/general/golgari_thug.jpg
End
Cryptic Annelid
Cyclical Evolution
Even the Odds
Festering March
Fleshwrither
Gibbering Descent (I believe the skip phase portion is already written)
Grinning Ignus
Llanowar Augur
Maelstrom Djinn
New Benalia
Nihilith
Nimbus Maze
Reality Strobe
Rites of Flourishing (the additional land part is already coded)
Steamflogger Boss (assemple a Contraption doesn't mean anything currently)
Stronghold Rats
Unblinking Bleb
Utopia Mycon
Agadeem Occultist
Akoum Battlesinger
Bloodhusk Ritualist
Calcite Snapper
Caustic Crawler
Deathforge Shaman
Grotag Thrasher
Halimar Excavator
Kalastria Highborn
Marshal's Anthem
Mordant Dragon
Quest for Renewal
Quest for the Goblin Lord
Quest for the Nihil Stone
Ruin Ghost
Shoreline Salvager
Slavering Nulls
Slingbow Trap
Smoldering Spires
Snapping Creeper
Talus Paladin
Tideforce Elemental
Voyager Drake
Walking Atlas
Blood Seeker
Electropotence
Frontier Guide
Geyser Glider
Goblin Bushwhacker
Goblin Ruinblaster
Goblin Shortcutter
Hagra Diabolist
Heartstabber Mosquito
Hedron Scrabbler
Hellfire Mongrel
Khalni Gem
Kor Aeronaut
Kor Sanctifiers
Lethargy Trap
Mark of Mutiny
Mold Shambler
Murasa Pyromancer
Narrow Escape
Oran-Rief Recluse
Pitfall Trap
Punishing Fire
Quest for Ancient Secrets
Quest for the Gemblades
Quest for the Gravelord
Relic Crush
Ruinous Minotaur
Soaring Seacliff
Soul Stair Expedition
Summoner's Bane
Sunspring Expedition
Tajuru Archer
Teetering Peaks
Tempest Owl
Torch Slinger
Trapmaker's Snare
Turntimber Grove
Zektar Shrine Expedition
DONE
Kicker is hardcoded, isn't it? I don't think it's scriptable (and usable with Card.kicked). I hope I'm wrong.friarsol wrote:Here are some Zendikar cards that look like they can be done now. Lots of "When this ETB, if ~ was kicked, do something", that should be doable.
Name:Desolation Angel
ManaCost:3 B B
Types:Creature Angel
Text:no text
PT:5/4
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroyYourLand | TriggerDescription$ When CARDNAME comes into play, destroy all lands you control.
SVar:TrigDestroyYourLand:AB$DestroyAll | Cost$ 0 | ValidCards$ Land.YouCtrl
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigKicker | TriggerDescription$ Kicker: If you paid the kicker cost, destroy all lands instead.
SVar:TrigKicker:AB$DestroyAll | Cost$ W W | ValidCards$ Land
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/desolation_angel.jpg
End
I thought we could do it with IsPresent? Card.Self+kickedslapshot5 wrote:Kicker is hardcoded, isn't it? I don't think it's scriptable (and usable with Card.kicked). I hope I'm wrong.friarsol wrote:Here are some Zendikar cards that look like they can be done now. Lots of "When this ETB, if ~ was kicked, do something", that should be doable.
-slapshot5
That part I think will work, but if a card is scripted, I don't think anything calls:friarsol wrote:I thought we could do it with IsPresent? Card.Self+kicked
Edit: I'll try one and commit if it works, then others can use it as a reference.
Card.setKicked(true)
Name:Calcite Snapper
ManaCost:1 U U
Types:Creature Turtle
Text:no text
PT:1/4
K:Shroud
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Optional$ True | Execute$ TrigPump | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
SVar:TrigPump:AB$Pump | Cost$ 0 | Defined$ Self | KW$ HIDDEN CARDNAME's power and toughness are switched
SVar:RemAIDeck:True
SVar:Rarity:Common
SVar:Picture:http://magiccards.info/scans/en/wwk/25.jpg
End
Name:Nimbus Maze
ManaCost:no cost
Types:Land
Text:no text
A:AB$Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
A:AB$Mana | Cost$ T | Produced$ W | IsPresent$ Island.YouCtrl | SpellDescription$ Add W to your mana pool. Activate this ability only if you control an Island.
A:AB$Mana | Cost$ T | Produced$ U | IsPresent$ Plains.YouCtrl | SpellDescription$ Add U to your mana pool. Activate this ability only if you control a Plains.
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://magiccards.info/scans/en/fut/178.jpg
End