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Re: Card Contributions

Postby Andymadness » 29 Apr 2019, 02:16

Humbly requesting Together Forever from Battlebond.
Put me in a cage with that S..O..B!
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Re: Card Contributions

Postby notast8mnt » 18 May 2019, 22:29

Hey, I'm a little new to contributing, but here is a functional version of the card Astral Drift which was just spoiled for Modern Horizons.

| Open
Name:Astral Drift
ManaCost:2 W
Types:Enchantment
K:Cycling:2 W

T:Mode$ Cycled | ValidCard$ Card.YouCtrl | Execute$ TrigExile | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you activate the cycling ability of Astral Drift or another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that creature to the battlefield under its owner’s control at the beginning of the next end step.
SVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DelTrigEffect
SVar:DelTrigEffect:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigReturn | RememberObjects$ Remembered | TriggerDescription$ Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. | SubAbility$ DBCleanup | AILogic$ Always
SVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRemembered | Origin$ Exile | Destination$ Battlefield
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True


T:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ Whenever you activate the cycling ability of Astral Drift or another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that creature to the battlefield under its owner’s control at the beginning of the next end step.
SVar:TrigExile:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ DelTrigEffect
SVar:DelTrigEffect:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ TrigReturn | RememberObjects$ Remembered | TriggerDescription$ Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. | SubAbility$ DBCleanup | AILogic$ Always
SVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRemembered | Origin$ Exile | Destination$ Battlefield
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

Oracle:Whenever you activate the cycling ability of Astral Drift or another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that creature to the battlefield under its owner’s control at the beginning of the next end step.


I also worked on a seemingly functional Serra the Benevolent. All three walker abilities are working. The worship emblem was a pain to figure out, but it appears to be working.

| Open
Name: Serra the Benevolent
ManaCost: 2 W W
Types:Legendary Planeswalker Serra
Loyalty:4
A:AB$ PumpAll | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | ValidCards$ Creature.withFlying+YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control with flying get +1/+1 until end of turn.

A:AB$ Token | Cost$ SubCounter<3/LOYALTY> | TokenAmount$ 1 | TokenScript$ w_4_4_angel_flying_vigilance | TokenOwner$ You | Planeswalker$ True | LegacyImage$ w 4 4 angel flying vigilance m19 | SpellDescription$ Create a 4/4 white Angel creature token with flying and vigilance.

A:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Name$ Emblem – Serra the Benevolent | Planeswalker$ True | Ultimate$ True |StaticAbilities$ STWorship | Stackable$ False | Duration$ Permanent | AILogic$ Always |SpellDescription$ You get an emblem with “If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.”
SVar:STWorship:Mode$ Continuous | EffectZone$ Command | Affected$You| IsPresent$ Creature.YouCtrl | AddKeyword$ DamageLifeThreshold:1 | Description$ If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Oracle:[+2]: Creatures you control with flying get +1/+1 until end of turn.\n[-3]: Create a 4/4 white Angel creature token with flying and vigilance.\n[-7]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.."
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Re: Card Contributions

Postby squee1968 » 23 May 2019, 06:21

Name:Urza, Lord High Artificer
ManaCost:2 U U
Types:Legendary Creature Human Artificer
PT:1/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
SVar:TrigToken:DB$ Token | Cost$ 0 | TokenScript$ c_0_0_a_construct_total_artifacts | TokenOwner$ You | LegacyImage$ c 0 0 a construct total artifacts dom | SpellDescription$ Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
SVar:BuffedBy:Artifact
DeckHas:Ability$Token
A:AB$ Mana | Cost$ tapXType<1/Artifact> | Produced$ U | SpellDescription$ Add {U}.
A:AB$ Shuffle | Cost$ 5 | SubAbility$ DBExile | SpellDescription$ Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
SVar:DBExile:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Exile | RememberChanged$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$Effect | RememberObjects$ Remembered | StaticAbilities$ Play | SubAbility$ DBCleanup | ExileOnMoved$ Exile
SVar:Play:Mode$ Continuous | MayPlay$ True | MayPlayWithoutManaCost$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play remembered card.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."/nTap an untapped artifact you control: Add U./n{5}, Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
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Re: Card Contributions

Postby Gedanken » 28 May 2019, 00:44

Hi, here Yagwmoth, Thran Physician. test it as you please. =)

Name:Yawgmoth, Thran Physician
ManaCost:2 B B
Types:Legendary Creature Human Cleric
PT:2/4
K:Protection from Humans
A:AB$ PutCounter | CounterType$ M1M1 | Cost$ PayLife<1> Sac<1/Creature.Other/other creatures> | ValidTgts$ Creature.Other/other | TgtPrompt$ Select target creature | TargetMin$ 0 | TargetMax$ 1 | SubAbility$ DBDraw | SpellDescription$ Put a -1/-1 counter on up to one target creature and draw a card.
A:AB$ Proliferate | Cost$ B B Discard<1/Card> | SpellDescription$ Proliferate.
SVar:DBDraw:DB$ Draw | NumCards$ 1
SVar:Picture:????
Oracle:Protection from Humans\nPay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.\n{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Re: Card Contributions

Postby Computica » 15 Jun 2019, 11:15

I just uploaded Battle Bonds - Stolen Strategy; let me know if my work was clean enough.
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Re: Card Contributions

Postby ThaBombs » 03 Jul 2019, 10:38

This'll be my first submission here, I've done Rienne, Angel of Rebirth. No bugs found after testing:
| Open
Name:Rienne, Angel of Rebirth
ManaCost:2 R G W
Types:Legendary Creature Angel
PT:5/4
K:Flying
S:Mode$ Continuous | Affected$ Creature.MultiColor+Other+YouCtrl | AddPower$ 1 | Description$ Other multicolored creatures you control get +1/+0.
T:Mode$ ChangesZone | ValidCard$ Creature.MultiColor+Other+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | Execute$ DelTrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever another multicolored creature you control dies, return it to its owners hand at the beginning of the next end step.
SVar:DelTrigReturn:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ DBReturn | RememberObjects$ TriggeredCard | TriggerDescription$ return it to its owners hand at the beginning of the next end step.
SVar:DBReturn:DB$ ChangeZone | Defined$ DelayTriggerRemembered | Origin$ Graveyard | Destination$ Hand |
Oracle:Flying\nOther multicolored creatures you control get +1/+0.\nWhenever another multicolored creature you control dies, return it to its owners hand at the beginning of the next end step.
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Re: Card Contributions

Postby stormcat » 26 Jul 2019, 18:34

I reported this before.
But it is not fixed yet.
Isn't it a simple fix?

In Line 2:
ManaCost: -> ManaCost:no cost

Code: Select all
Name:Hall of Heliod's Generosity
ManaCost:no cost
Types:Legendary Land
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
A:AB$ ChangeZone | Cost$ 1 W T | TgtPrompt$ Choose target enchantment card in your graveyard | ValidTgts$ Enchantment.YouCtrl | Origin$ Graveyard | Destination$ Library | SpellDescription$ Put target enchantment card from your graveyard on top of your library.
Oracle:{T}: Add {C}.\n{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
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Re: Card Contributions

Postby Gedanken » 10 Aug 2019, 04:03

Build that Chulapi deck ;D

Code: Select all
Name:Chulane, teller of tales
ManaCost:2 G W U
Types:Legendary Creature Human Druid
PT:2/4
K:Vigilance
T:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a creature spell, draw a card, then you may puta a land card from your hand onto the battlefield.
SVar:TrigDraw:DB$Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Optional$ You
A:AB$ Pump | Cost$ 3 T | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | RememberTargets$ True | SubAbility$ DBBounce | StackDescription$ Return {c:Targeted}. | SpellDescription$ Return target creature you control to their owners' hands.
SVar:DBBounce:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Battlefield | Destination$ Hand | UseAllOriginZones$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
AI:RemoveDeck:All
SVar:Picture:???
Oracle:Vigilance/nWhenever you cast a creature spell, draw a card, then you may puta a land card from your hand onto the battlefield./n
{3}, {T}: Return target creature you control and each Aura attached to it to their owners' hands.
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Re: Card Contributions

Postby Gedanken » 28 Aug 2019, 02:31

For your Greven, Predator Captain EDH

Code: Select all
Name:Greven, Predator Captain
ManaCost:3 B R
Types:Legendary Creature Human Warrior
PT:5/5
K:Menace
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ Z | Description$ CARDNAME gets +X/+0, where X is the amount of life you've lost this turn.
SVar:Z:Count$Controller$LifeLostThisTurn
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
SVar:TrigSac:AB$ Draw |Cost$ Sac<1/Creature.Other/another creature> | NumCards$ Y | SubAbility$ DBLose | References$ Y
SVar:DBLose:DB$ LoseLife | LifeAmount$ X | References$ X
SVar:Y:Sacrificed$CardPower
SVar:X:Sacrificed$CardToughness
SVar:Picture:???
Oracle:Menace\nGreven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn.\nWhenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
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Re: Card Contributions

Postby judotrente » 24 Nov 2019, 17:52

Bug corrections :

- Tezzeret, Cruel Machinist : 0 loyalty ability lasting until end of your turn instead of until your next turn.
Fix : added "UntilYourNextTurn$ True"
Code: Select all
Name:Tezzeret, Cruel Machinist
ManaCost:4 U U
Loyalty:4
Types:Legendary Planeswalker Tezzeret
A:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | NumCards$ 1 | Defined$ You | SpellDescription$ Draw a card.
A:AB$ Animate | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Select target artifact you control | Power$ 5 | Toughness$ 5 | Types$ Creature,Artifact | UntilYourNextTurn$ True | SpellDescription$ Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.
A:AB$ ChangeZone | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Origin$ Hand | Destination$ Battlefield | ChangeType$ Card | ChangeNum$ X | References$ X | FaceDown$ True | FaceDownPower$ 5 | FaceDownToughness$ 5 | FaceDownAddType$ Artifact,Creature | StackDescription$ SpellDescription | SpellDescription$ Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.
SVar:X:Count$InYourHand
Oracle:[+1]: Draw a card.\n[0]: Until your next turn, target artifact you control becomes a 5/5 creature in addition to its other types.\n[-7]: Put any number of cards from your hand onto the battlefield face down. They're 5/5 artifact creatures.

- Oko, the Trickster : 0 loyalty ability lasting forever instead of until end of your turn
Fix : added "Duration$ UntilEndOfTurn"
Code: Select all
Name:Oko, the Trickster
ManaCost:4 G U
Types:Legendary Planeswalker Oko
Loyalty:4
A:AB$ PutCounter | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TargetMin$ 0 | TargetMax$ 1 | CounterType$ P1P1 | CounterNum$ 2 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Put two +1/+1 counters on up to one target creature you control.
A:AB$ Clone | Cost$ AddCounter<0/LOYALTY> | ValidTgts$ Creature.YouCtrl | Planeswalker$ True | TgtPrompt$ Select target creature you control | Duration$ UntilEndOfTurn | SubAbility$ DBPrevent | StackDescription$ SpellDescription | SpellDescription$ Until end of turn, CARDNAME becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.
SVar:DBPrevent:DB$ Pump | Defined$ Self | KW$ Prevent all damage that would be dealt to CARDNAME.
A:AB$ AnimateAll | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidCards$ Creature.YouCtrl | Power$ 10 | Toughness$ 10 | Keywords$ Trample | SpellDescription$ Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
DeckHas:Ability$Counters
Oracle:[+1]: Put two +1/+1 counters on up to one target creature you control.\n[0]: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn.\n[−7]: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
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Re: Card Contributions

Postby judotrente » 27 Nov 2019, 04:53

AI corrections :

- Avenger of Zendikar : when a land enters the battlefield, the AI never decides to put a +1/+1 counter on each Plant creature it controls.
Fix : added "AILogic$ Always" (I haven't figure out a case where it wouldn't want to put the counters, but it's better than never for sure)
Code: Select all
Name:Avenger of Zendikar
ManaCost:5 G G
Types:Creature Elemental
PT:5/5
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 0/1 green Plant creature token for each land you control.
SVar:TrigToken:DB$Token | TokenAmount$ X | TokenScript$ g_0_1_plant | TokenOwner$ You | LegacyImage$ g 0 1 plant wwk | References$ X
SVar:X:Count$NumTypeYouCtrl.Land
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounterAll | OptionalDecider$ You | TriggerDescription$ Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
SVar:TrigPutCounterAll:DB$PutCounterAll | ValidCards$ Creature.Plant+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 | AILogic$ Always
SVar:BuffedBy:Land
SVar:Picture:http://www.wizards.com/global/images/magic/general/avenger_of_zendikar.jpg
Oracle:When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.\nLandfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

- Pollenbright Druid : the AI is playing it during 2nd main phase, missing a turn of value with the counter or the proliferation
Fix : added "PlayMain1:TRUE"
Code: Select all
Name:Pollenbright Druid
ManaCost:1 G
Types:Creature Elf Druid
PT:1/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When Pollenbright Druid enters the battlefield, ABILITY
SVar:TrigCharm:DB$ Charm | Choices$ DBCounter,DBProliferate
SVar:DBCounter:DB$ PutCounter | ValidTgts$ Creature | Tgtprompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on target creature.
SVar:DBProliferate:DB$ Proliferate | SpellDescription$ Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
SVar:PlayMain1:TRUE
DeckHas:Ability$Counters & Ability$Proliferate
Oracle:When Pollenbright Druid enters the battlefield, choose one - \n• Put a +1/+1 counter on target creature.\n• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

- Merfolk Skydiver : same problem as Pollenbright Druid
Fix : added "PlayMain1:TRUE"
Code: Select all
Name:Merfolk Skydiver
ManaCost:G U
Types:Creature Merfolk Mutant
PT:1/1
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter on target creature you control.
SVar:TrigPutCounter:DB$PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1
A:AB$ Proliferate | Cost$ 3 G U | SpellDescription$ Proliferate.
SVar:PlayMain1:TRUE
DeckHas:Ability$Proliferate & Ability$Counters
DeckNeeds:Ability$Counters
Oracle:Flying\nWhen Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.\n{3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Same problem for a different reason :
- Thirsting Bloodlord
- Adaptive Automaton
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Re: Card Contributions

Postby squee1968 » 24 Dec 2019, 10:45

Name:Setessan Champion
ManaCost:2 G
Types:Creature Human Warrior
PT:1/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on CARDNAME and draw a card.
SVar:TrigPutCounter:DB$PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBDraw
SVar:DBDraw:DB$Draw | Defined$ You | NumCards$ 1
SVar:BuffedBy:Enchantment
SVar:Picture:http://www.wizards.com/global/images/magic/general/setessan_champion.jpg
Oracle:Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
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Re: Card Contributions

Postby squee1968 » 31 Dec 2019, 07:20

Code: Select all
Name:Erebos, Bleak-Hearted
ManaCost:3 B
Types:Legendary Enchantment Creature God
PT:5/6
K:Indestructible
S:Mode$ Continuous | Affected$ Card.Self | RemoveType$ Creature | RemoveCreatureTypes$ True | CheckSVar$ X | SVarCompare$ LT5 | References$ X | Description$ As long as your devotion to black is less than 5, CARDNAME isn't a creature. (Each {B} in the mana costs of permanents you control counts towards your devotion to black.)
SVar:X:Count$Devotion.Black
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
SVar:TrigDraw:AB$Draw | Cost$ PayLife<2> | Defined$ You | NumCards$ 1
A:AB$ Pump | Cost$ 1 B Sac<1/Creature.Other/another creature> | ValidTgts$ Creature | NumAtt$ -2 | NumDef$ -1 | SpellDescription$ Target creature gets -2/-1 until end of turn.
SVar:PlayMain1:TRUE
SVar:BuffedBy:Permanent.Black
SVar:Picture:http://www.wizards.com/global/images/magic/general/erebos_bleak_hearted.jpg
Oracle:Indestructible\nAs long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)\nWhenever another creature you control dies, you may pay 2 life. If you do, draw a card.\n{1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

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Re: Card Contributions

Postby woohoo1us » 09 Feb 2020, 00:09

Mindblade Render - battlebond

Code: Select all
Name:Mindblade Render
ManaCost:1 B
Types:Creature Azra Warrior
PT:1/3
T:Mode$ DamageDoneOnce | ValidSource$ Creature.Warrior | ValidTarget$ Player | CombatDamage$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBLoseLife
SVar:DBLoseLife:DB$LoseLife | Defined$ You | LifeAmount$ 1
Oracle: Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
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Re: Card Contributions

Postby Northmoc1344 » 14 Feb 2020, 00:12

Mindblade Render is in the latest snapshot! Needed a bit of an engine rework. Thanks for contributing the script.
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