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Re: Card Contributions

PostPosted: 08 Feb 2011, 23:26
by lazylockie
More cards (double tested and double checked all)

Carrion Howler
Drooling Groodion
Enigma Sphinx
Fight to the Death
Flame-Kin Zealot
Galvanic Arc
Hammer of Ruin
Lightning Reaver
Mask of Memory
Mnemonic Nexus
Morbid Bloom
Rolling Spoil <- does everything the card says, but is this templating correct? If it is, then there's plenty of those to code
Sabertooth Alley Cat
Sanity Gnawers
Sigil Captain
Stoneshaker Shaman <- should this be commited? It's like Citadel of Pain
Twilight Drover
Umezawa's Jitte <- it was missing the combat trigger. If you're going to commit it, remove the hardcoded part of the triggered ability
Unbender Tine

Re: Card Contributions

PostPosted: 09 Feb 2011, 06:19
by Sloth
lazylockie wrote:Rolling Spoil <- does everything the card says, but is this templating correct? If it is,
If you control one swamp and three forests you should be unable to cast this without the -1/-1 effect, but in your version you can.

lazylockie wrote:Stoneshaker Shaman <- should this be commited? It's like Citadel of Pain
Yes, this card would also be unfair.

The others look ok, I will submit them. Thanks lazylockie.

Re: Card Contributions

PostPosted: 09 Feb 2011, 11:17
by Hellfish
I may have misunderstood some posts here, but I don't think we should avoid committing cards just because the AI can't deal with facing them. IMHO there are already many of that kind of cards in Forge.

Re: Card Contributions

PostPosted: 09 Feb 2011, 12:55
by Sloth
Hellfish wrote:I may have misunderstood some posts here, but I don't think we should avoid committing cards just because the AI can't deal with facing them. IMHO there are already many of that kind of cards in Forge.
What cards are there that are as problematic as Citadel of Pain or Stoneshaker Shaman? I really think we should hold off those cards until the AI can deal with them.

Re: Card Contributions

PostPosted: 09 Feb 2011, 15:53
by Hellfish
Huh, not sure what cards I was thinking of. :oops: Sorry about that.

Re: Card Contributions

PostPosted: 09 Feb 2011, 17:03
by Rob Cashwalker
Through all my submissions, I rarely submitted a card that the AI couldn't use. Now we have 6700 cards, but 1379 cards with "SVar:RemAIDeck:True". That's 20% of the cards. That DOES give the human player an advantage.

Re: Card Contributions

PostPosted: 10 Feb 2011, 21:17
by Zirbert
Take Grave Titan, Altar Golem, and Advanced Hoverguard, toss 'em in a blender, and you get....

Code: Select all
Name:Benthicore
ManaCost:U 6
Types:Creature Elemental
Text:no text
PT:5/5
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield,  put two 1/1 blue Merfolk Wizard tokens onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ U 1 1 Merfolk Wizard | TokenAmount$ 2 | TokenName$ Merfolk Wizard | TokenTypes$ Creature,Merfolk,Wizard | TokenOwner$ Controller | TokenColors$ Blue | TokenPower$ 1 | TokenToughness$ 1 | SpellDescription$ Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.
A:AB$Untap | Cost$ tapXType<2/Merfolk> | SubAbility$ SVar=GainShroud | SpellDescription$ Untap CARDNAME.
SVar:GainShroud:DB$Pump | KW$ Shroud | SpellDescription$ CARDNAME gains shroud until end of turn.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/benthicore.jpg
SetInfo:LRW|Uncommon|http://magiccards.info/scans/en/lw/53.jpg
End

Re: Card Contributions

PostPosted: 10 Feb 2011, 21:23
by Zirbert
Sloth wrote:
Hellfish wrote:I may have misunderstood some posts here, but I don't think we should avoid committing cards just because the AI can't deal with facing them. IMHO there are already many of that kind of cards in Forge.
What cards are there that are as problematic as Citadel of Pain or Stoneshaker Shaman? I really think we should hold off those cards until the AI can deal with them.
Power Surge seems pretty close to Citadel of Pain, and we've got it. Of course, since mana burn was taken out Power Surge is pretty much useless and unplayable, but the ability is close to the Citadel's.

Re: Card Contributions

PostPosted: 10 Feb 2011, 23:46
by Zirbert
I was surprised we didn't have this one yet. Arms Dealer + Asceticism =

Code: Select all
Name:Goblin Chirurgeon
ManaCost:R
Types:Creature Goblin Shaman
Text:no text
PT:0/2
A:AB$ Regenerate | Cost$ Sac<1/Goblin> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Regenerate target creature.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/goblin_chirurgeon.jpg
SetInfo:FEM|Common|http://magiccards.info/scans/en/fe/110.jpg
End
EDIT - I put the rarity wrong (Uncommon instead of Common, now fixed above), and it got committed that way. Sorry!

Re: Card Contributions

PostPosted: 11 Feb 2011, 02:16
by Zirbert
Another easy one. Surely there can't be too many this simple left, but I'll keep looking.

Code: Select all
Name:Aftershock
ManaCost:2 R R
Types:Sorcery
Text:no text
A:SP$Destroy | Cost$ 2 R R | ValidTgts$ Artifact,Creature,Land | TgtPrompt$ Select target artifact, creature, or land | SubAbility$ SVar=DBPain  | SpellDescription$ Destroy target artifact, enchantment or land. CARDNAME deals 3 damage to you.
SVar:DBPain:DB$DealDamage | NumDmg$ 3 | Defined$ You
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/aftershock.jpg
SetInfo:TMP|Common|http://magiccards.info/scans/en/tp/160.jpg
End

Re: Card Contributions

PostPosted: 11 Feb 2011, 03:37
by Zirbert
Last one for tonight. Fairly complex by my standards, but I tested it and it seems to work fine. I wasn't sure what to do about the accented "a" in the name, so I just ignored it, in the tradition of Juzam Djinn. That's what Wizards do in the picture link, too.

Code: Select all
Name:Marton Stromgald
ManaCost:2 R R
Types:Legendary Creature Human Knight
Text:no text
PT:1/1
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPumpAttack | TriggerDescription$ Whenever CARDNAME attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than CARDNAME.
SVar:TrigPumpAttack:AB$PumpAll | Cost$ 0 | ValidCards$ Creature.attacking+Other | NumAtt$ X | NumDef$ X
SVar:X:Count$Valid Creature.attacking+Other
T:Mode$ Blocks | ValidCard$ Card.Self | Triggerzone$ Battlefield | Execute$ TrigPumpBlock | TriggerDescription$ Whenever CARDNAME blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than CARDNAME.
SVar:TrigPumpBlock:AB$PumpAll | Cost$ 0 | ValidCards$ Creature.blocking+Other | NumAtt$ Y | NumDef$ Y
SVar:Y:Count$Valid Creature.blocking+Other
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/marton_stromgald.jpg
SetInfo:ICE|Rare|http://magiccards.info/scans/en/ia/199.jpg
End

Re: Card Contributions

PostPosted: 11 Feb 2011, 05:43
by friarsol

Re: Card Contributions

PostPosted: 11 Feb 2011, 12:13
by lazylockie
I'll try to do them sol. I've made some notes on Card Development Questions thread though.

Re: Card Contributions

PostPosted: 11 Feb 2011, 13:58
by jhhh
Name:Wargate
ManaCost:X G W U
Types:Sorcery
Text:no text
A:SP$ChangeZone | Cost$ X G W U | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.cmcLEX | ChangeNum$ 1 | SpellDescription$ Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
SVar:X:Count$xPaid
SVar:Rarity:Rare
SVar:Picture:http://magiccards.info/scans/en/arb/129.jpg
End

Re: Card Contributions

PostPosted: 11 Feb 2011, 19:30
by lazylockie