Page 14 of 85

Re: Card Contributions

PostPosted: 11 Feb 2011, 21:15
by jeffwadsworth
Very good work, Lazylockie. Some good cards in there.

Re: Card Contributions

PostPosted: 11 Feb 2011, 21:21
by friarsol
For the two guys that sacrifice did you try:

Code: Select all
SVar:DBSac:DB$Sacrifice | SacValid$ Self

Re: Card Contributions

PostPosted: 11 Feb 2011, 21:50
by Sloth
friarsol wrote:For the two guys that sacrifice did you try:

Code: Select all
SVar:DBSac:DB$Sacrifice | SacValid$ Self
I just tested that and it works. I will apply this, when I add the cards from lazylockie.

Re: Card Contributions

PostPosted: 11 Feb 2011, 22:27
by Sloth
I've added most of your cards lazylockie.

The following cards had problems, that I couldn't fix:

Nacatl Hunt-Pride ("CARDNAME blocks each turn if able" does not exist yet)

Re: Card Contributions

PostPosted: 11 Feb 2011, 22:35
by lazylockie
Sloth wrote:I've added most of your cards lazylockie.

The following cards had problems, that I couldn't fix:

Nacatl Hunt-Pride ("CARDNAME blocks each turn if able" does not exist yet)
The blocks each turn if able was working fine here on r6307

Re: Card Contributions

PostPosted: 11 Feb 2011, 22:41
by friarsol
Sloth wrote:I've added most of your cards lazylockie.

The following cards had problems, that I couldn't fix:

Nacatl Hunt-Pride ("CARDNAME blocks each turn if able" does not exist yet)
It looks like it exists on the AI side but not the Human side. Weird.

Re: Card Contributions

PostPosted: 12 Feb 2011, 02:18
by Zirbert
With most of the credit / blame going to Jeff and Sol...

Code: Select all
Name:Kookus
ManaCost:3 R R
Types:Creature Djinn
Text:no text
PT:3/5
K:Trample
A:AB$Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.namedKeeper of Kookus | PresentCompare$ EQ0 | Execute$ TrigNoKeeper | TriggerDescription$ At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, CARDNAME deals 3 damage to you and attacks this turn if able.
SVar:TrigNoKeeper:DB$DealDamage | NumDmg$ 3 | Defined$ You | SubAbility$ SVar=DBMustAttack
SVar:DBMustAttack:DB$Pump | KW$ HIDDEN CARDNAME attacks each turn if able. | Defined$ Self | SpellDescription$ CARDNAME attacks this turn if able.
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/kookus.jpg
SetInfo:VIS|Rare|http://magiccards.info/scans/en/vi/86.jpg
End

Re: Card Contributions

PostPosted: 12 Feb 2011, 02:32
by Zirbert
This should work correctly in SVN and the next beta, now that the hardcoding for adding a spore counter during upkeep has been removed. In the meantime, if anybody wants to add this into their 1-28 or earlier version, it'll get double spore counters, making it slightly less mediocre! Woohoo!

Code: Select all
Name:Feral Thallid
ManaCost:3 G G G
Types:Creature Fungus
Text:no text
PT:6/3
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ SPORE | CounterNum$ 1 | SpellDescription$ Put a spore counter on CARDNAME.
A:AB$Regenerate | Cost$ SubCounter<3/SPORE> | SpellDescription$ Regenerate CARDNAME.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/feral_thallid.jpg
SetInfo:FEM|Rare|http://magiccards.info/scans/en/fe/78.jpg
End

Re: Card Contributions

PostPosted: 13 Feb 2011, 16:46
by jeffwadsworth
Starting on these next. Thanks.

Re: Card Contributions

PostPosted: 13 Feb 2011, 22:40
by Zirbert
Before you laugh, I have three words for you: Changelings are Goats. Yeah, you're not laughing now, are ya?

Well, OK, you probably are.

Code: Select all
Name:Goatnapper
ManaCost:2 R
Types:Creature Gobin Rogue
Text:no text
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGoatGrab | TriggerDescription$ When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
SVar:TrigGoatGrab:AB$GainControl | Cost$ 0 | ValidTgts$ Permanent.Goat | TgtPrompt$ Select target Goat | LoseControl$ EOT | Untap$ True | AddKWs$ Haste
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/goatnapper.jpg
SetInfo:LRW|Uncommon|http://magiccards.info/scans/en/lw/172.jpg
End

Re: Card Contributions

PostPosted: 13 Feb 2011, 22:52
by Hellfish
I love Lorwyn. Added, thanks!

Re: Card Contributions

PostPosted: 14 Feb 2011, 01:16
by Zirbert
You know, Fallen Empires would have gotten a lot more respect if Proliferate had been around back then.

Code: Select all
Name:Icatian Moneychanger
ManaCost:W
Types:Creature Human
Text:no text
PT:0/2
K:etbCounter:CREDIT:3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 3 damage to you.
SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | Defined$ You | NumDmg$ 3
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a credit counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ CREDIT | CounterNum$ 1 | SpellDescription$ Put a credit counter on CARDNAME.
A:AB$GainLife | Cost$ Sac<1/CARDNAME> | LifeAmount$ X | PlayerTurn$ True | ActivatingPhases$ Upkeep | SpellDescription$ You gain life equal to the number of credit counters on CARDNAME.
SVar:X:Count$CardCounters.CREDIT
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/icatian_moneychanger.jpg
SetInfo:FEM|Common|http://magiccards.info/scans/en/fe/152.jpg|3
End

Re: Card Contributions

PostPosted: 14 Feb 2011, 01:33
by slapshot5
Zirbert wrote:You know, Fallen Empires would have gotten a lot more respect if Proliferate had been around back then.
Probably true. It was quite the flop when it came out.

-slapshot5

Re: Card Contributions

PostPosted: 14 Feb 2011, 02:51
by Zirbert
slapshot5 wrote:
Zirbert wrote:You know, Fallen Empires would have gotten a lot more respect if Proliferate had been around back then.
Probably true. It was quite the flop when it came out.

-slapshot5
Not to hijack the thread, but - oh,. the heck with it, I'm hijacking the thread. But briefly.

I ran a comic and game shop when Fallen Empires came out; it was the first expansion we were able to stock (it opened in the summer of 1994, too late to get in on orders for any earlier sets). It actually sold really well, and was quite popular at the time, but its reputation faded pretty quickly as subsequent sets came out.

It had a few major problems. First, it was wildly overcomplicated by the standards of the day, and maybe even by modern standards. There's no way Wizards would put that many different types of counters all in one set, or block, or standard environment, now.

Second, the commons were more fun, and often just better, than the uncommons and "rares" (it used the U1 / U3 collation system). That made buying packs past a certain point pretty disappointing.

Third, it was available for years afterward, unlike any set before or most since. It had no mystique of being hard to get. *Any* card from the first four expansions was held in high regard in my area, because nobody had any. Fallen Empires cards were as plentiful as Cheeto-stained shirts at a gaming convention.

Fourth, Homarids.

Homarids sucked. And still do.

Still, I liked it, and I hope to find a few more cards from it to code. If only Forge's damage prevention API was robust enough for my beloved Combat Medic....

-Zirbert, The Old

Re: Card Contributions

PostPosted: 14 Feb 2011, 03:20
by friarsol
One thing that Zirbert didn't specifically mention was it was oversaturated. I could buy a booster pack of FE for a buck. That and the fact that each good common appeared 4 a sheet. Homelands was far worse as far as sets go.