Re: Card Contributions
Very good work, Lazylockie. Some good cards in there.
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SVar:DBSac:DB$Sacrifice | SacValid$ Self
I just tested that and it works. I will apply this, when I add the cards from lazylockie.friarsol wrote:For the two guys that sacrifice did you try:
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SVar:DBSac:DB$Sacrifice | SacValid$ Self
The blocks each turn if able was working fine here on r6307Sloth wrote:I've added most of your cards lazylockie.
The following cards had problems, that I couldn't fix:
Nacatl Hunt-Pride ("CARDNAME blocks each turn if able" does not exist yet)
It looks like it exists on the AI side but not the Human side. Weird.Sloth wrote:I've added most of your cards lazylockie.
The following cards had problems, that I couldn't fix:
Nacatl Hunt-Pride ("CARDNAME blocks each turn if able" does not exist yet)
Name:Kookus
ManaCost:3 R R
Types:Creature Djinn
Text:no text
PT:3/5
K:Trample
A:AB$Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.namedKeeper of Kookus | PresentCompare$ EQ0 | Execute$ TrigNoKeeper | TriggerDescription$ At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, CARDNAME deals 3 damage to you and attacks this turn if able.
SVar:TrigNoKeeper:DB$DealDamage | NumDmg$ 3 | Defined$ You | SubAbility$ SVar=DBMustAttack
SVar:DBMustAttack:DB$Pump | KW$ HIDDEN CARDNAME attacks each turn if able. | Defined$ Self | SpellDescription$ CARDNAME attacks this turn if able.
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/kookus.jpg
SetInfo:VIS|Rare|http://magiccards.info/scans/en/vi/86.jpg
EndName:Feral Thallid
ManaCost:3 G G G
Types:Creature Fungus
Text:no text
PT:6/3
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a spore counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ SPORE | CounterNum$ 1 | SpellDescription$ Put a spore counter on CARDNAME.
A:AB$Regenerate | Cost$ SubCounter<3/SPORE> | SpellDescription$ Regenerate CARDNAME.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/feral_thallid.jpg
SetInfo:FEM|Rare|http://magiccards.info/scans/en/fe/78.jpg
EndStarting on these next. Thanks.friarsol wrote:Oh apparently I had done Weatherlight the other day, so you get that too
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Agonizing Memories <- waiting until Sol redoes the rearranging code.
Heat Stroke <- Needs a Phase$ End of Combat
Mistmoon Griffin
Odylic Wraith
Revered Unicorn
Roc Hatchling
Sawtooth Ogre
Serenity
Serrated Biskelion
Shattered Crypt
Straw Golem
Sylvan Hierophant
Thunderbolt
Tolarian Serpent
Urborg Stalker
Wave of Terror
Well of Knowledge
Name:Goatnapper
ManaCost:2 R
Types:Creature Gobin Rogue
Text:no text
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGoatGrab | TriggerDescription$ When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
SVar:TrigGoatGrab:AB$GainControl | Cost$ 0 | ValidTgts$ Permanent.Goat | TgtPrompt$ Select target Goat | LoseControl$ EOT | Untap$ True | AddKWs$ Haste
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/goatnapper.jpg
SetInfo:LRW|Uncommon|http://magiccards.info/scans/en/lw/172.jpg
EndName:Icatian Moneychanger
ManaCost:W
Types:Creature Human
Text:no text
PT:0/2
K:etbCounter:CREDIT:3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 3 damage to you.
SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | Defined$ You | NumDmg$ 3
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a credit counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ CREDIT | CounterNum$ 1 | SpellDescription$ Put a credit counter on CARDNAME.
A:AB$GainLife | Cost$ Sac<1/CARDNAME> | LifeAmount$ X | PlayerTurn$ True | ActivatingPhases$ Upkeep | SpellDescription$ You gain life equal to the number of credit counters on CARDNAME.
SVar:X:Count$CardCounters.CREDIT
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/icatian_moneychanger.jpg
SetInfo:FEM|Common|http://magiccards.info/scans/en/fe/152.jpg|3
EndProbably true. It was quite the flop when it came out.Zirbert wrote:You know, Fallen Empires would have gotten a lot more respect if Proliferate had been around back then.
Not to hijack the thread, but - oh,. the heck with it, I'm hijacking the thread. But briefly.slapshot5 wrote:Probably true. It was quite the flop when it came out.Zirbert wrote:You know, Fallen Empires would have gotten a lot more respect if Proliferate had been around back then.
-slapshot5