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Re: Card Contributions

PostPosted: 14 Feb 2011, 03:33
by Zirbert
friarsol wrote:One thing that Zirbert didn't specifically mention was it was oversaturated. I could buy a booster pack of FE for a buck. That and the fact that each good common appeared 4 a sheet. Homelands was far worse as far as sets go.
Quite right. I meant to cover that in point 3 and forgot all about it.

Some "inside baseball" game industry info about Fallen Empires - until around 1998, one of Canada's biggest gaming wholesalers had a standing offer: if you would take a box of FE for $50 (well below the normal wholesale price for a box of Magic), your entire order shipped free. Since shipping could easily run $30-50 per order, it was worth taking the box of FE even if you essentially gave it away. We went through a LOT of FE packs at $1 each because of taking repeated advantage of that offer.

Re: Card Contributions

PostPosted: 15 Feb 2011, 01:38
by Zirbert
Just to call dibs / hopefully avoid duplication of effort -

I noticed that there are 12 creatures in Gatherer with the recently keyworded Bloodthirst ability, but only 2 of them are in Forge so far. I'm going to try coding up as many of the others as I can, and I'll post a zip file here ASAP.

Re: Card Contributions

PostPosted: 15 Feb 2011, 03:43
by Zirbert
Here's the Bloodthirsty Bunch, all tested and seem to work fine:

Battering Wurm
Ghor-Clan Savage
Gristleback
Rabble-Rouser
Scab-Clan Mauler
Skarrgan Pit-Skulk
Skarrgan Skybreaker
Bonus: Bloodthirsty Ogre (nope, this one doesn't have Bloodthirst, but he came up when I did my Gatherer search, and I had him almost completely coded before I realized he doesn't use the keyword. Give me a break, he's still on theme!)

I couldn't do these three - they'll have to wait for someone smarter than me (or some more keyword coding! :-) ):

Burning-Tree Bloodscale (Neither of the activated abilities seem to be keyworded)
Petrified Wood-Kin (I don't know if Bloodthirst can be calculated, and Protection from Instants isn't keyworded)
Skarrgan Firebird (I don't know how to implement "Activate this ability only if an opponent was dealt damage this turn.")

Re: Card Contributions

PostPosted: 15 Feb 2011, 10:32
by Hellfish
Adding the bloodthirsty bunch...

EDIT:Well, turns out slapshot already added your Battering Wurm, but now the rest are done also!Thanks!

Re: Card Contributions

PostPosted: 15 Feb 2011, 16:04
by jeffwadsworth
@Hellfish, did you see that issue concerning "AttackerUnblocked" trigger in SVN bug reports? I was testing Goblin Vandal and noticed it didn't trigger.

Re: Card Contributions

PostPosted: 15 Feb 2011, 20:11
by Hellfish
No, must've missed that.. I'll take a look at it!

Re: Card Contributions

PostPosted: 16 Feb 2011, 12:30
by Hellfish
Fixed,there was an error in the Trigger_AttackerUnblocked class.

Re: Card Contributions

PostPosted: 17 Feb 2011, 02:36
by ZzzzSleep
Sorry, I don't have the set info or pictures included here, but here are a couple of cards from "The Dark"

Name:Goblin Wizard
ManaCost:2 R R
Types:Creature Goblin Wizard
Text:no text
PT:1/1
A:AB$ChangeZone | Cost$ T | Origin$ Hand | Destination$ Battlefield | ChangeType$ Permanent.Goblin | ChangeNum$ 1 | SpellDescription$ You may put a Goblin permanent card from your hand onto the battlefield.
A:AB$Pump | Cost$ R | ValidTgts$ Permanent.Goblin | TgtPrompt$ Select target goblin | KW$ Protection from red | SpellDescription$ Target Goblin gains protection from red until end of turn.
SVar:Rarity:Rare
End
Name:Morale
ManaCost:1 W W
Types:Instant
Text:no text
A:SP$PumpAll | Cost$ 1 W W | ValidCards$ Creature.attacking | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Attacking creatures get +1/+1 until end of turn
SVar:RemAIDeck:True
SVar:Rarity:Common
End
Name:Orc General
ManaCost:2 R
Types:Creature Orc Warrior
Text:no text
PT:2/2
A:AB$ PumpAll | Cost$ T Sac<1/Goblin> | ValidCards$ Creature.Orc+Other | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Other Orc creatures get +1/+1 until end of turn.
A:AB$ PumpAll | Cost$ T Sac<1/Orc> | ValidCards$ Creature.Orc+Other | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Other Orc creatures get +1/+1 until end of turn.
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
End
Is there a neater way of doing Orc General? I wasn't sure how to put a cost of sacrifice an orc or a goblin.

Re: Card Contributions

PostPosted: 17 Feb 2011, 03:15
by slapshot5
ZzzzSleep wrote:Sorry, I don't have the set info or pictures included here, but here are a couple of cards from "The Dark"

Name:Orc General
ManaCost:2 R
Types:Creature Orc Warrior
Text:no text
PT:2/2
A:AB$ PumpAll | Cost$ T Sac<1/Goblin> | ValidCards$ Creature.Orc+Other | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Other Orc creatures get +1/+1 until end of turn.
A:AB$ PumpAll | Cost$ T Sac<1/Orc> | ValidCards$ Creature.Orc+Other | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Other Orc creatures get +1/+1 until end of turn.
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
End
Is there a neater way of doing Orc General? I wasn't sure how to put a cost of sacrifice an orc or a goblin.
Added Goblin Wizard (though, it's protection from white, not red) and Morale.

Not positive about Orc General. You could try:
Code: Select all
A:AB$ PumpAll | Cost$ T Sac<1/Orc,Goblin> | ValidCards$ Creature.Orc+Other | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Other Orc creatures get +1/+1 until end of turn.
The prompt may not be perfect, but there are a few that aren't, and it's a problem to tackle in the future.

Let me know what happens, and I'll add it. Love the old cards.

-slapshot5

Re: Card Contributions

PostPosted: 17 Feb 2011, 04:23
by Zirbert
Remember that Orc General needs the "other" designation for the sacced creature, too. He can't sacrifice himself for his ability - he isn't jumping an a grenade for the team.

Glad to see more Dark cards, even though I had Goblin Wizard near the top of my own list of cards to code up in the near future - I'm always glad to be beaten to the finish line, because in the end it just means more cards for everybody!

(I only see two cards left from Arabian Nights that look like they *might* be scriptable - if I'm right, they'll be posted here ASAP....)

EDIT - Nope, no scriptable cards left in Arabian Nights, as far as I can see. If anyone can prove me wrong, please do! I thought I might be able to do Ghazban Ogre, but every card I can find that compares player life totals is hardcoded. I also thought that Jihad might be doable, but "choose a color" also seems to require hardcoding. I'll have to content myself with playing with the new "exile from graveyard as a cost" function...

-Zirbert

Re: Card Contributions

PostPosted: 17 Feb 2011, 05:04
by slapshot5
I was thinking, the cost may require a semicolon instead of a comma:

Code: Select all
T Sac<1/Orc;Goblin>
-slapshot5

Re: Card Contributions

PostPosted: 17 Feb 2011, 05:11
by friarsol
Yea semicolons for cost since it was required for the Legendary Future Sight Creatures which have commas in the name.

Re: Card Contributions

PostPosted: 17 Feb 2011, 06:32
by ZzzzSleep
Improved Orc General.
Name:Orc General
ManaCost:2 R
Types:Creature Orc Warrior
Text:no text
PT:2/2
A:AB$ PumpAll | Cost$ T Sac<1/Goblin;Orc.Other> | ValidCards$ Creature.Orc+Other | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Other Orc creatures get +1/+1 until end of turn.
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
End
The prompt is ugly, but it's only one ability now.
Thanks folks!

Re: Card Contributions

PostPosted: 17 Feb 2011, 11:26
by Zirbert
ZzzzSleep wrote:Improved Orc General.
Name:Orc General
ManaCost:2 R
Types:Creature Orc Warrior
Text:no text
PT:2/2
A:AB$ PumpAll | Cost$ T Sac<1/Goblin;Orc.Other> | ValidCards$ Creature.Orc+Other | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Other Orc creatures get +1/+1 until end of turn.
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
End
The prompt is ugly, but it's only one ability now.
Thanks folks!
He's going to need the .Other parameter on the Goblin type as well, in case he becomes a Goblin through strange and nefarious means (think Conspiracy).

Re: Card Contributions

PostPosted: 17 Feb 2011, 12:44
by Chris H.
. Goblin Wizard, Morale and Orc General are now in the SVN. Thank you.