Name:
Valakut FireboarManaCost:4 R
Types:reature Elemental Boar
Text:no text
PT:1/7
T:Mode$ Attacks | ValidCard$ Card.Self |
Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, switch its power and toughness until end of turn.
SVar:TrigPump:AB$Pump | Cost$ 0 | Defined$ Self | KW$ HIDDEN CARDNAME's power and toughness are switched
SVar:Rarity:Common
SVar:Picture:http://magiccards.info/scans/en/roe/170.jpg
End
Name:
DepriveManaCost:U U
Types:Instant
Text:no text.
A:SP$ Counter | Cost$ U U Return<1/Land> | Type$ Spell | Destination$ Graveyard | SpellDescription$ Counter target spell.
SVar:RemAIDeck:True
SVar:Rarity:Common
SVar:Picture:http://magiccards.info/scans/en/roe/59.jpg
End
Name:
Reality SpasmManaCost:
X U U
Types:Instant
Text:no text
A:SP$Tap | Cost$
X U U | TargetMin$
X | TargetMax$
X | ValidTgts$ Permanent | TgtPrompt$ Select target permanents | SpellDescription$ Choose one - Tap
X target permanents;
A:SP$Untap | Cost$
X U U | TargetMin$
X | TargetMax$
X | ValidTgts$ Permanent | TgtPrompt$ Select target permanents | SpellDescription$
# It may seem wrong to not use
X in the target, but since the Targets are what defines
X, it's redundant (and not supported by the code)
SVar:
X:Targeted$Amount
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://magiccards.info/scans/en/roe/81.jpg
End