Re: Card Contributions
Posted: 28 Jan 2011, 20:04
Careful with your manaCosts. Moat should be 2 W W
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I've finished 93 cards from MBS already.PhoenixAvenger wrote:Hey there, Forge contributors, long time no see.
I have been working on adding the new cards from Mirrodin Beseiged into Forge, and I'm quite a ways toward adding all the cards that can be implemented textfile-only, being currently through the new red cards.
As I'd like to complete and upload these to this forum all in one cohesive batch if I can, I would like to humbly request that my fellow contributors hold off on adding Mirrodin Beseiged cards until I've finished scripting the green and artifact cards that I can and uploading them here sometime later today (thinking hopefully 7:30 PM-ish PST). (I noticed Soulstorm jumped the gun a bit by adding Sangromancer in r5857, but that won't be a problem.)
I hope this will speed things along well for you all, and allow you time to make sure I didn't screw up anything major - as well as continue adding many existing cards that have yet to be implemented.
EDIT: Don't worry, devs - I have been following the new builds regularly, and I'm pretty sure I know my way around the new Trigger architecture as well as the new ability factories quite well.
I figure at my current clip, I should have at least 8 more than that when I'm done, so after I've uploaded them here, we can compare notes.lazylockie wrote:I've finished 93 cards from MBS already.
Here's my zip with the cards. Some of them I didn't have time to test and 99% of them are Frankensteins, but it's still a nice way to double check the codes like you saidPhoenixAvenger wrote:I figure at my current clip, I should have at least 8 more than that when I'm done, so after I've uploaded them here, we can compare notes.lazylockie wrote:I've finished 93 cards from MBS already.
In that case, feel free to zip 'em up here and let the devs have a quick look-see at them while I'm finishing up mine. Until then, consider it a race to the finish, as it were.
I could, but I think I'll leave to PhoenixAvenger. His codes are probably more tested, and I've rushed a bit on mine... so mine's just to compare the codes.friarsol wrote:Can the Description for Battle Cry trigger be the oracle text?
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
me or Phoenix? My zip is three posts up.jeffwadsworth wrote:This is why I don't wait too long to post new cards. It could amount to a lot of wasted work. I suggest you zip up what you have done so that it can be tested.
No one in particular. I am going through your card list now and do not like the idea of waiting to post them.lazylockie wrote:me or Phoenix? My zip is three posts up.jeffwadsworth wrote:This is why I don't wait too long to post new cards. It could amount to a lot of wasted work. I suggest you zip up what you have done so that it can be tested.
Now there's a card I wouldn't have even thought to look under. I thought I vaguely remembered one card that had this keyword, but since I didn't find it, I must've thought I was remembering incorrectly.friarsol wrote:Spire Serpent should be able to be done. Check out Dark Maze. (Animate Wall should probably be converted to similar coding)
Name:Spire Serpent
ManaCost:4 U
Types:Creature Serpent
Text:no text
PT:3/5
K:Defender
K:stPumpSelf:Creature:2/2/HIDDEN CARDNAME can attack as though it didn't have defender.:Metalcraft:Metalcraft - As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
SVar:BuffedBy:Artifact
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/spire_serpent.jpg
SetInfo:MBS|Common|http://magiccards.info/scans/en/mbs/32.jpg
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