Re: Card Contributions
I think a script like this should be the future of all equipments.ArsenalNut wrote:Looking at Demonmail Huaberk. Since eqPump doesn't support non mana cost, are there any problems implementing like this instead?
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I think a script like this should be the future of all equipments.ArsenalNut wrote:Looking at Demonmail Huaberk. Since eqPump doesn't support non mana cost, are there any problems implementing like this instead?
Puresteel Paladin using Arsenal's tech.friarsol wrote:I believe that's the idea. Here are some cards that interact with Equip abilities:
Bludgeon Brawl
Leonin Shikari
Puresteel Paladin
For Leonin Shikari we would need a flag for equip abilities (simply "Equip$ True").friarsol wrote:I believe that's the idea. Here are some cards that interact with Equip abilities:
Bludgeon Brawl
Leonin Shikari
Puresteel Paladin
Looks good. AbilityFactories are sweet indeed.
My concern is the use of Static effects for the equipment bonuses to the equipped creature. I know these are constantly called to update the status. I haven't looked at how eqPump works to know if it is more efficient in applying the bonuses.jeffwadsworth wrote:So has any consensus been reached on this "conversion" idea or does Slapshot's other idea work better?
I was thinking the script line for the equip ability should look something likefriarsol wrote:I don't think there should be any concern with using Static Abilities this way. It's the only way to handle layering properly. eqPump is decidedly less efficient in applying bonuses, and has many other limitations besides.
I don't think we need a whole new AF for Equipment, it should just use the same code-base already started for Attaching things (centralized AI is a good thing). We should try to come up with the best way to simplify timing/targeting restrictions for Equip abilities however.
A:AB$ Equip | Cost$ <cost> | SpellDescription$ (Attach to target creature you control. Equip only as a sorcery.)
If the hand size of the player with the most cards in his hand changes to be less than the hand of the other while this ability is on the stack, it miscalculates.ArsenalNut wrote:
Anybody see an issue with implementing Jace's Archivist like this?
Can you Remember all of the cards Discarded and take the Max of Remembered.YouCtrl and Remembered.YouDontCtrl ?Sloth wrote:If the hand size of the player with the most cards in his hand changes to be less than the hand of the other while this ability is on the stack, it miscalculates.ArsenalNut wrote:
Anybody see an issue with implementing Jace's Archivist like this?
EDIT: Maybe it works with a condition.
Sloth wrote:If the hand size of the player with the most cards in his hand changes to be less than the hand of the other while this ability is on the stack, it miscalculates.ArsenalNut wrote:
Anybody see an issue with implementing Jace's Archivist like this?
EDIT: Maybe it works with a condition.