Issue 113 Converting Hardcoded Cards to AFs/Trigger

Part of streamlining all of the cards into the new data structures, we have to convert all of the old cards that are now able to be scripted. I'll try to go through some of these so we can have people start knocking them off. These will need both updated .txt file and removal of a block from the appropriate CardFactory. Feel free to do some of these along with the new cards, as they are just as helpful
- Code: Select all
Accursed Centaur
Affa Guard Hound
Arctic Nishoba
Aven Riftwatcher
Cemetery Reaper
Child of Alara
Chittering Rats
Commander Greven il-Vec
Corrupt Court Official
Crater Hellion
Cyclopean Mummy
Dakmor Ghoul
Deadly Grub
Denizen of the Deep
Doomsday Specter
Dromad Purebred
Eater of Days
Elvish Hunter
Filigree Angel
Flowstone Sculpture
Glory
Goblin Marshal
Haunted Angel
Highway Robber
Ichor Rats
Kargan Dragonlord
Kazandu Tuskcaller
Keening Banshee
Keiga, the Tide Star
Kjeldoran Dead
Kokusho, the Evening Star
Lava Hounds
Leveler
Lich Lord of Unx
Lockjaw Snapper
Maggot Carrier
Magma Giant
Malakir Bloodwitch
Mogg War Marshal
Mongrel Pack
Mudbutton Torchrunner
Mystic Snake
Nemata, Grove Guardian
Oros, the Avenger
Pallid Mycoderm
Phyrexian Gargantua
Phyrexian Rager
Phyrexian War Beast
Plague Spitter
Rathi Fiend
Ravenous Rats
Reveillark (although I think Chris was doing Evoke cards)
Roc Egg
Rootwater Thief
Ryusei, the Falling Star
Sengir Autocrat
Serra Avatar
Skizzik?
Slaughterhouse Bouncer
Sower of Temptation
Sphinx of Magosi
Spined Fluke
Spitting Spider
Stangg
Subterranean Spirit
Symbiotic Elf
Symbiotic Wurm
Thelonite Hermit
Thunder Dragon
Thundermare
Timbermare
Totem-Guide Hartebeest
Tuktuk the Explorer
Undying Beast
Venerated Teacher
Vindictive Mob
Vodalian Merchant
Vorosh, the Hunter
Vulshok Heartstoker