Issue 113 Converting Hardcoded Cards to AFs/Trigger
 Posted: 05 Feb 2011, 04:42
Posted: 05 Feb 2011, 04:42Part of streamlining all of the cards into the new data structures, we have to convert all of the old cards that are now able to be scripted. I'll try to go through some of these so we can have people start knocking them off. These will need both updated .txt file and removal of a block from the appropriate CardFactory. Feel free to do some of these along with the new cards, as they are just as helpful 
			- Code: Select all
- Accursed Centaur
 Affa Guard Hound
 Arctic Nishoba
 Aven Riftwatcher
 Cemetery Reaper
 Child of Alara
 Chittering Rats
 Commander Greven il-Vec
 Corrupt Court Official
 Crater Hellion
 Cyclopean Mummy
 Dakmor Ghoul
 Deadly Grub
 Denizen of the Deep
 Doomsday Specter
 Dromad Purebred
 Eater of Days
 Elvish Hunter
 Filigree Angel
 Flowstone Sculpture
 Glory
 Goblin Marshal
 Haunted Angel
 Highway Robber
 Ichor Rats
 Kargan Dragonlord
 Kazandu Tuskcaller
 Keening Banshee
 Keiga, the Tide Star
 Kjeldoran Dead
 Kokusho, the Evening Star
 Lava Hounds
 Leveler
 Lich Lord of Unx
 Lockjaw Snapper
 Maggot Carrier
 Magma Giant
 Malakir Bloodwitch
 Mogg War Marshal
 Mongrel Pack
 Mudbutton Torchrunner
 Mystic Snake
 Nemata, Grove Guardian
 Oros, the Avenger
 Pallid Mycoderm
 Phyrexian Gargantua
 Phyrexian Rager
 Phyrexian War Beast
 Plague Spitter
 Rathi Fiend
 Ravenous Rats
 Reveillark (although I think Chris was doing Evoke cards)
 Roc Egg
 Rootwater Thief
 Ryusei, the Falling Star
 Sengir Autocrat
 Serra Avatar
 Skizzik?
 Slaughterhouse Bouncer
 Sower of Temptation
 Sphinx of Magosi
 Spined Fluke
 Spitting Spider
 Stangg
 Subterranean Spirit
 Symbiotic Elf
 Symbiotic Wurm
 Thelonite Hermit
 Thunder Dragon
 Thundermare
 Timbermare
 Totem-Guide Hartebeest
 Tuktuk the Explorer
 Undying Beast
 Venerated Teacher
 Vindictive Mob
 Vodalian Merchant
 Vorosh, the Hunter
 Vulshok Heartstoker
 
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