r.6198 - booster pack stuff
friarsol-
One of your comments was concerning pulling sets in standard from a file. That's exactly what I've been plotting out lately. A few weeks ago, Rares asked about how to proceed in building draft pools. I posted some ideas of text files that could list a number of different criteria that booster packs could be generated from. One such file could contain a list of standard sets. I also have a rough idea of using similar text files to define booster pack rarity distributions.
I'm not sure why Quest has its own booster pack generator, but I suspect it's because quest used to have its own rarity files, which we no longer use.
I have just finished some basic work to allow deck files to carry set choices. The next part of my battle is boosters. I'm likely to try to change references to a single NewBoosterPack class across most anywhere where booster pack classes are referenced.
One of your comments was concerning pulling sets in standard from a file. That's exactly what I've been plotting out lately. A few weeks ago, Rares asked about how to proceed in building draft pools. I posted some ideas of text files that could list a number of different criteria that booster packs could be generated from. One such file could contain a list of standard sets. I also have a rough idea of using similar text files to define booster pack rarity distributions.
I'm not sure why Quest has its own booster pack generator, but I suspect it's because quest used to have its own rarity files, which we no longer use.
I have just finished some basic work to allow deck files to carry set choices. The next part of my battle is boosters. I'm likely to try to change references to a single NewBoosterPack class across most anywhere where booster pack classes are referenced.