Goblin Sharpshooter
Currently, Goblin Sharpshooter looks like this, notice the card specific keyword:
We have a section of code in GameActionUtil that untaps the Goblin Sharpshooter without using the stack:
If this card is converted to triggers, the untap will use the stack. So, should this card be converted to triggers which would use the stack or should this card be given a note stating do not convert.
I thought that I would ask before moving forward on this card.
- Goblin Sharpshooter card | Open
We have a section of code in GameActionUtil that untaps the Goblin Sharpshooter without using the stack:
- Code: Select all
private static void destroyCreature_Goblin_Sharpshooter(Card c, Card destroyed) {
//not using stack for this one
if(AllZone.GameAction.isCardInPlay(c) && c.isTapped()) c.untap();
}
If this card is converted to triggers, the untap will use the stack. So, should this card be converted to triggers which would use the stack or should this card be given a note stating do not convert.
I thought that I would ask before moving forward on this card.