Quest Starting Cards and other Tweaks
Here's some ideas regarding a new Starting Pool scenario, plus Tweaking the existing Scenario.
I was thinking it would be nice to give the Players an equivalent to a Deckbuilder's Toolkit to start the quest off as an option. This way starting quests have a bit more cohesion and players won't have to recreate starting deck pools to get something decent.
I would suggest against just copying the Toolkit Product, but come up with our own Starter Kit. For comparison, the DBTK comes with 85 Fixed Cards, 100 Basic Lands, 4 (of 11) 10 card strategies and 4 15-card Boosters. For a total of 285 cards. I believe the DBTK is designed to have two decks built from it, so we don't need to start the player with so many cards. Maybe about half the amount of non-basic cards. ~90-100 Cards
Right now all Quests start with: 100 Basic Land, 100 Snow Basic Land and the following per Difficulty:
Easy 45 Commons, 20 Uncommons, 10 Rares = 75 Non-Basics
Normal/Hard/V. Hard 40 Commons, 15 Uncommons, 10 Rares = 65 Non-Basics
both of which seem fairly low to build a 60 card deck, and still a bit low for a 40 card deck.
Quests start with 250 Gold, and if you sell all the Snow Basics and Half the regular Basics that still only brings you up to 500 gold.
For our "Starter Kit" I'd suggest the following:
100 Basic Land, 0 Snow Basic Land.
(36) 6 6-Card "Theme Packs" 1 for each Color, and 1 Colorless. (5 common, 1 uncommon). The more Theme Packs we have available the better probably.
24 Staples (4 Common Staples of each Color/Colorless. Lightning Bolt, Doom Blade the sort of card that any Deck of that color can use.)
(Edit: To Clarify, you aren't getting 4 of the same Staple, you get 4 Colored Commons that can be useful in most decks. Something like 1 Removal, 2 Creatures, 1 "Extra")
Total Non-Random Cards: 54 Common, 6 Uncommon, 0 Rare
24-32 Random Cards (8-10 Rare, 6-10 Uncommon, 10-12 Common.*)
This gives a final total of (8-10 Rare, 12-16 Uncommon, 64-66 Common = 84-92 Cards + 100 Basics)*
So for non-Starter Kit Pools, we should probably give more cards to make up for lack of Cohesion.
Maybe 8-10 Rare, 15-20 Uncommon, 72-80 Common = 95-110 Cards* + 100 Basics (+ 25 Snow Basics?).
(*Ranges Dependent on Difficulty)
Each pool total is significantly larger than is currently given, but the amount of cards is actually closer to a Sealed Deck Pool (6*15 = 90). And mostly is added as Commons, and I think will help the early Starter Pool. It should also help the AI Decks not pull too many punches on the Easy level, as the Human will be able to start with a better deck (either by sheer numbers, or starting with more cohesion).
I feel like the Starter Kit Pool, should probably start with less gold than a Random Starting Pool. (Maybe purchasing the Starter Kit costs 150 gold from the Original 250). Seems like a reasonable purchase to get such cohesion to start the Quest.
Alright, that's enough brainstorming from me. I'm sure everyone would like to add suggestions or additional tweaks.
I was thinking it would be nice to give the Players an equivalent to a Deckbuilder's Toolkit to start the quest off as an option. This way starting quests have a bit more cohesion and players won't have to recreate starting deck pools to get something decent.
I would suggest against just copying the Toolkit Product, but come up with our own Starter Kit. For comparison, the DBTK comes with 85 Fixed Cards, 100 Basic Lands, 4 (of 11) 10 card strategies and 4 15-card Boosters. For a total of 285 cards. I believe the DBTK is designed to have two decks built from it, so we don't need to start the player with so many cards. Maybe about half the amount of non-basic cards. ~90-100 Cards
Right now all Quests start with: 100 Basic Land, 100 Snow Basic Land and the following per Difficulty:
Easy 45 Commons, 20 Uncommons, 10 Rares = 75 Non-Basics
Normal/Hard/V. Hard 40 Commons, 15 Uncommons, 10 Rares = 65 Non-Basics
both of which seem fairly low to build a 60 card deck, and still a bit low for a 40 card deck.
Quests start with 250 Gold, and if you sell all the Snow Basics and Half the regular Basics that still only brings you up to 500 gold.
For our "Starter Kit" I'd suggest the following:
100 Basic Land, 0 Snow Basic Land.
(36) 6 6-Card "Theme Packs" 1 for each Color, and 1 Colorless. (5 common, 1 uncommon). The more Theme Packs we have available the better probably.
24 Staples (4 Common Staples of each Color/Colorless. Lightning Bolt, Doom Blade the sort of card that any Deck of that color can use.)
(Edit: To Clarify, you aren't getting 4 of the same Staple, you get 4 Colored Commons that can be useful in most decks. Something like 1 Removal, 2 Creatures, 1 "Extra")
Total Non-Random Cards: 54 Common, 6 Uncommon, 0 Rare
24-32 Random Cards (8-10 Rare, 6-10 Uncommon, 10-12 Common.*)
This gives a final total of (8-10 Rare, 12-16 Uncommon, 64-66 Common = 84-92 Cards + 100 Basics)*
So for non-Starter Kit Pools, we should probably give more cards to make up for lack of Cohesion.
Maybe 8-10 Rare, 15-20 Uncommon, 72-80 Common = 95-110 Cards* + 100 Basics (+ 25 Snow Basics?).
(*Ranges Dependent on Difficulty)
Each pool total is significantly larger than is currently given, but the amount of cards is actually closer to a Sealed Deck Pool (6*15 = 90). And mostly is added as Commons, and I think will help the early Starter Pool. It should also help the AI Decks not pull too many punches on the Easy level, as the Human will be able to start with a better deck (either by sheer numbers, or starting with more cohesion).
I feel like the Starter Kit Pool, should probably start with less gold than a Random Starting Pool. (Maybe purchasing the Starter Kit costs 150 gold from the Original 250). Seems like a reasonable purchase to get such cohesion to start the Quest.
Alright, that's enough brainstorming from me. I'm sure everyone would like to add suggestions or additional tweaks.