Commander set

Posted:
11 Jun 2011, 19:38
by Sloth
I just want to mention that the commander boxes will be released next friday and the spoilers are complete already.
When should we start adding cards to the SVN? - I would be for starting after the next release (monday?).
Should some cards be omitted? - At least Command Tower is worthless. I didn't look at the complete spoiler lists yet, but the others look ok to me.
Re: Commander set

Posted:
11 Jun 2011, 21:21
by Chris H.
I was thinking of releasing the next beta on Monday. I'm not sure if the Maven script and my understanding of it will allow me to do a full Maven prepare and perform for all three OS's.

Sol's target code and the new commander cards will give us some good material for the SVN and I agree that it would be good to hold these back from the SVN for a couple of days.
Re: Commander set

Posted:
11 Jun 2011, 22:09
by Rob Cashwalker
Why do we need commander cards?
Re: Commander set

Posted:
12 Jun 2011, 05:27
by friarsol
These cards in this set are legal in Eternal formats, which is what Forge legality is based in, so they should be legal cards in our structure. I know there has been requests to support Commander, which might be possible at some point in the future (but only Human vs AI, not vs Multiple AIs) so it would probably be worth doing the existing scriptable cards for future availability with that. For the most part, I wouldn't go out of the way to try to get some of these cards to work. I feel like it might be best to hold off on scripting these cards until they exist in magiccards.info since that's our general policy for new sets. Do we know what the Set Code is for this yet?