Manalith- | Open
- Name:Manalith
ManaCost:3
Types:Artifact
Text:no text
A:AB$ Mana | Cost$ T | Produced$ W | SpellDescription$ Add W to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add U to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add B to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ R | SpellDescription$ Add R to your mana pool.
A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add G to your mana pool.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/manalith.jpg
SetInfo:M12|Common|http://magiccards.info/scans/en/m12/212.jpg
End
Swiftfoot Boots- | Open
- Name:Swiftfoot Boots
ManaCost:2
Types:Artifact Equipment
Text:Equipped creature has hexproof and haste.
K:eqPump 1:Haste & Hexproof
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/swiftfoot_boots.jpg
SetInfo:M12|Uncommon|http://magiccards.info/scans/en/m12/229.jpg
End
These two artifacts work obviously - they're easy. Here a couple non-working that
could work, but I need help from someone knowledgable.
Chandra, the Firebrand- | Open
- Name:Chandra, the Firebrand
ManaCost:3 R
Types:Planeswalker Chandra
Text:no text
Loyalty:3
A:AB$ DealDamage | Cost$ AddCounter<1/LOYALTY> | Tgt$ TgtCP | NumDmg$ 1 | TgtPrompt$ Select target creature or player | Planeswalker$ True | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
A:AB$ Effect | Cost$ SubCounter<2/LOYALTY> | Name$ Chandra SpellCopy Effect | Triggers$ TrigSpellCast | SVars$ TrigCopySpell | Planeswalker$ True | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
A:AB$ DealDamage | Cost$ SubCounter<6/LOYALTY> | Tgt$ TgtCP | NumDmg$ 6 | TargetMax$ 6 | TgtPrompt$ Select up to 6 target creatures and/or players | Planeswalker$ True | SpellDescription$ CARDNAME deals 6 damage to each of up to 6 creatures and/or players.
SVar:TrigSpellCast:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | Execute$ TrigCopySpell | TriggerZones$ Battlefield
SVar:TrigCopySpell:DB$ CopySpell | Defined$ TriggeredSpellAbility | SpellDescription$ Copy instant or sorcery spell. You may choose new targets for the copy.
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/chandra_the_firebrand.jpg
SetInfo:M12|Mythic|http://magiccards.info/scans/en/m12/124.jpg
End
The problem is that the Chandra Spellcopy Effect made by her second ability doesn't just let you copy one spell but rather as many as you like. I think this could work with a "duration" that ends after use... after it is triggered, or included a trigger that removes it from play (currently nothing but duration can remove an effect).
Garruk, Primal Hunter- | Open
- Name:Garruk, Primal Hunter
ManaCost:2 G G G
Types:Planeswalker Garruk
Text:no text
Loyalty:3
A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenName$ Beast | TokenTypes$ Creature,Beast | TokenOwner$ You | TokenColors$ Green | TokenPower$ 3 | TokenToughness$ 3 | SpellDescription$ Put a 3/3 green Beast creature token onto the battlefield.
A:AB$ Draw | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Defined$ You | NumCards$ X | SpellDescription$ Draw cards equal to the greatest power among creatures you control.
A:AB$ Token | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | TokenAmount$ Y | TokenName$ Wurm | TokenTypes$ Creature,Wurm | TokenOwner$ You | TokenColors$ Green | TokenPower$ 6 | TokenToughness$ 6 | SpellDescription$ Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
SVar:X:Count$MaxPowerYouCtrl
SVar:Y:Count$Valid Land.YouCtrl
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/garruk_primal_hunter.jpg
SetInfo:M12|Mythic|http://magiccards.info/scans/en/m12/174.jpg
End
That darned second ability again. "MaxPowerYouCtrl" is clearly the wrong integer variable, but I don't know the right one. I know it's programmable, though, because that same code is found (internally programmed) in
Overwhelming Stampede.