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Re: Magic 2012 Card Contributions

PostPosted: 08 Jul 2011, 00:01
by friarsol
It looks like magiccards.info has M12 up.

Edit: I'm adding SetInfo for reprints now.

Re: Magic 2012 Card Contributions

PostPosted: 08 Jul 2011, 04:46
by slapshot5
Are all the cards posted in this thread added to SVN?

Re: Magic 2012 Card Contributions

PostPosted: 08 Jul 2011, 10:24
by Chris H.
slapshot5 wrote:Are all the cards posted in this thread added to SVN?
`
Yes, I was able to get all of them uploaded last night before I went to bed. I made sure to also get Starcrash's fixed version of Chandra's Phoenix.

There was 55 new cards. Wow. Two of them were already in the SVN so I added the other 53.

Re: Magic 2012 Card Contributions

PostPosted: 08 Jul 2011, 12:15
by Chris H.
I just merged the card that was missing from my last night's upload. I am pretty sure that we have all of them now.

Thank you everyone for your help.

Re: Magic 2012 Card Contributions

PostPosted: 08 Jul 2011, 21:09
by friarsol
Kudos to everyone who worked on these cards. Today is the pre-release and we already have M12: 190 / 234 = 81.2% of the cards. Sure a bunch of them were reprints, but so what. I wonder if we can get up to 90% before M12 is actually released.

Re: Magic 2012 Card Contributions

PostPosted: 08 Jul 2011, 21:26
by friarsol
Quickly looking through the remaining 44 cards, it seems like 21 of them might be scriptable

Code: Select all
Arachnus Web
Arbalest Elite
Crown of Empires
Crumbling Colossus
Druidic Satchel (i think so)
Goblin Bangchuckers
Hunter's Insight (We have a way to grant Triggers don't we?)
Mind Unbound
Monomania (maybe with some tricky math and svars this works, might not be worth it)
Pride Guardian
Rusted Sentinel
Scepter of Empires
Skinshifter (works as separate Animates)
Stave Off
Tectonic Rift
Throne of Empires
Timely Reinforcements
Trollhide
Visions of Beyond
Wall of Torches
Warstorm Surge

Re: Magic 2012 Card Contributions

PostPosted: 08 Jul 2011, 22:02
by Hellfish
Re: Hunter's Insight
Not currently via AF_Pump, but if you take the long way around using an Effect with an old style stPump it can be done.

Re: Magic 2012 Card Contributions

PostPosted: 09 Jul 2011, 00:42
by jeffwadsworth
When I finish the rest of the alphabet, I will check the ones that you posted Sol.

Re: Magic 2012 Card Contributions

PostPosted: 09 Jul 2011, 00:47
by ZzzzSleep
More easy cards!
Wall of Torches
| Open
Name:Wall of Torches
ManaCost:1 R
Types:Creature Wall
Text:no text
PT:4/1
K:Defender
SVar:Rarity:Common
End

Rusted Sentinel
| Open
Name:Rusted Sentinel
ManaCost:4
Types:Artifact Creature Golem
Text:no text
PT:3/4
K:CARDNAME enters the battlefield tapped.
End

Re: Magic 2012 Card Contributions

PostPosted: 09 Jul 2011, 01:18
by Chris H.
ZzzzSleep wrote:More easy cards!
Wall of Torches
| Open
Name:Wall of Torches
ManaCost:1 R
Types:Creature Wall
Text:no text
PT:4/1
K:Defender
SVar:Rarity:Common
End

Rusted Sentinel
| Open
Name:Rusted Sentinel
ManaCost:4
Types:Artifact Creature Golem
Text:no text
PT:3/4
K:CARDNAME enters the battlefield tapped.
End
`
Thank you ZzzzSleep.

Re: Magic 2012 Card Contributions

PostPosted: 10 Jul 2011, 00:14
by ZzzzSleep
Two more!
Arbalest Elite
| Open
Name:Arbalest Elite
ManaCost:2 W W
Types:Creature Human Archer
Text:no text
PT:2/3
A:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 3 | SubAbility$ SVar=DBStayTapped | SpellDescription$ CARDNAME deals 3 damage to target attacking or blocking creature. CARDNAME doesn't untap during your next untap step.
SVar:DBStayTapped:DB$Pump | KW$ HIDDEN This card doesn't untap during your next untap step. | Defined$ Self | Permanent$ True
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
End

Stave Off
| Open
Name:Stave Off
ManaCost:W
Types:Instant
Text:no text
A:SP$ Protection | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature gains protection from the color of your choice until end of turn.
#Computer isn't very good at picking a color to get protection from yet
SVar:RemAIDeck:True
SVar:Rarity:Common
End

I coded Crumbling Colossus, but when I looked in the SVN, it seems that somebody beat me to it.

Re: Magic 2012 Card Contributions

PostPosted: 10 Jul 2011, 11:16
by Chris H.
ZzzzSleep wrote:Two more!
Arbalest Elite
| Open
Name:Arbalest Elite
ManaCost:2 W W
Types:Creature Human Archer
Text:no text
PT:2/3
A:AB$ DealDamage | Cost$ T | ValidTgts$ Creature.attacking,Creature.blocking | TgtPrompt$ Select target attacking or blocking creature | NumDmg$ 3 | SubAbility$ SVar=DBStayTapped | SpellDescription$ CARDNAME deals 3 damage to target attacking or blocking creature. CARDNAME doesn't untap during your next untap step.
SVar:DBStayTapped:DB$Pump | KW$ HIDDEN This card doesn't untap during your next untap step. | Defined$ Self | Permanent$ True
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
End

Stave Off
| Open
Name:Stave Off
ManaCost:W
Types:Instant
Text:no text
A:SP$ Protection | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature gains protection from the color of your choice until end of turn.
#Computer isn't very good at picking a color to get protection from yet
SVar:RemAIDeck:True
SVar:Rarity:Common
End

I coded Crumbling Colossus, but when I looked in the SVN, it seems that somebody beat me to it.
`
Thank you ZzzzSleep.

Re: Magic 2012 Card Contributions

PostPosted: 13 Jul 2011, 11:54
by ZzzzSleep
Slowly slowly adding more...
Pride Guardian
| Open
Name:Pride Guardian
ManaCost:W
Types:Creature Cat Monk
Text:no text
PT:0/3
K:Defender
T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME blocks, you gain 3 life.
SVar:TrigGainLife:AB$GainLife | Cost$ 0 | Defined$ You | LifeAmount$ 3
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/pride_guardian.jpg
End

Arachnus Web
| Open
Name:Arachnus Web
ManaCost:2 G
Types:Enchantment Aura
Text:no text
K:enPumpCurse:HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated.:Enchanted creature can't attack or block and its activated abilities can't be activated.
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Each | TriggerZones$ Battlefield | IsPresent$ Card.AttachedBy+powerGE4 | Execute$ TrigDestroy | TriggerDescription$ At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy CARDNAME.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ Self
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/arachnus_web.jpg
End

Re: Magic 2012 Card Contributions

PostPosted: 13 Jul 2011, 12:49
by slapshot5
ZzzzSleep wrote:Slowly slowly adding more...
Pride Guardian
| Open
Name:Pride Guardian
ManaCost:W
Types:Creature Cat Monk
Text:no text
PT:0/3
K:Defender
T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME blocks, you gain 3 life.
SVar:TrigGainLife:AB$GainLife | Cost$ 0 | Defined$ You | LifeAmount$ 3
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/pride_guardian.jpg
End

Arachnus Web
| Open
Name:Arachnus Web
ManaCost:2 G
Types:Enchantment Aura
Text:no text
K:enPumpCurse:HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated.:Enchanted creature can't attack or block and its activated abilities can't be activated.
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Each | TriggerZones$ Battlefield | IsPresent$ Card.AttachedBy+powerGE4 | Execute$ TrigDestroy | TriggerDescription$ At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy CARDNAME.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ Self
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/arachnus_web.jpg
End
I added Pride Guardian last night already.

For Arachnus Web, try to use the new AF_Attach. I think the AILogic$ Curse part works well enough to handle this. (Or it may just need a small tweak to put this on a card with a cool activated ability.)

-slapshot5

Re: Magic 2012 Card Contributions

PostPosted: 14 Jul 2011, 04:00
by ZzzzSleep
slapshot5 wrote:
ZzzzSleep wrote:Slowly slowly adding more...
Pride Guardian
| Open
Name:Pride Guardian
ManaCost:W
Types:Creature Cat Monk
Text:no text
PT:0/3
K:Defender
T:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME blocks, you gain 3 life.
SVar:TrigGainLife:AB$GainLife | Cost$ 0 | Defined$ You | LifeAmount$ 3
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/pride_guardian.jpg
End

Arachnus Web
| Open
Name:Arachnus Web
ManaCost:2 G
Types:Enchantment Aura
Text:no text
K:enPumpCurse:HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated.:Enchanted creature can't attack or block and its activated abilities can't be activated.
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Each | TriggerZones$ Battlefield | IsPresent$ Card.AttachedBy+powerGE4 | Execute$ TrigDestroy | TriggerDescription$ At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy CARDNAME.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ Self
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/arachnus_web.jpg
End
I added Pride Guardian last night already.

For Arachnus Web, try to use the new AF_Attach. I think the AILogic$ Curse part works well enough to handle this. (Or it may just need a small tweak to put this on a card with a cool activated ability.)

-slapshot5
I'll give it a try.

Arachnus Web

| Open
Name:Arachnus Web
ManaCost:2 G
Types:Enchantment Aura
Text:no text
A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Curse
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ HIDDEN CARDNAME can't attack or block. & HIDDEN CARDNAME's activated abilities can't be activated. | Description$ Enchanted creature can't attack or block and its activated abilities can't be activated.
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Each | TriggerZones$ Battlefield | IsPresent$ Card.AttachedBy+powerGE4 | Execute$ TrigDestroy | TriggerDescription$ At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy CARDNAME.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ Self
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/arachnus_web.jpg
End


Can you try that to see if it works?

Thanks,
ZzzzSleep.