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Developing Bugs

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Re: Developing Bugs

Postby Hanmac » 26 Mar 2014, 07:57

Izzet Guildmage can copy the Storm part of Grapeshot to make more copies of the Spell, i think that should not be possible.
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Re: Developing Bugs

Postby LordHelmchen » 01 Apr 2014, 14:19

current SVN. I don't know since when, but the sideboarding dialog used to be rezizable. It is not anymore.
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Re: Developing Bugs

Postby Hanmac » 05 Apr 2014, 10:06

Haze of Rage and Grapeshot in Spellweaver Helix

next turn:
second Haze of Rage is played from hand.
Spellweaver Helix adds Grapeshot to Stack.
Grapeshot 's Storm triggered + 1 additional Grapeshot
Haze of Rage 's Strom triggered BUT no additional Haze of Rage

that has changed since older version, is it a bug or a feature?
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Re: Developing Bugs

Postby Sloth » 05 Apr 2014, 11:51

Hanmac wrote:Haze of Rage and Grapeshot in Spellweaver Helix

next turn:
second Haze of Rage is played from hand.
Spellweaver Helix adds Grapeshot to Stack.
Grapeshot 's Storm triggered + 1 additional Grapeshot
Haze of Rage 's Strom triggered BUT no additional Haze of Rage

that has changed since older version, is it a bug or a feature?
This is not a bug, that's how it should be. It didn't work correctly until sol fixed it a few days ago.
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Re: Developing Bugs

Postby Marek14 » 05 Apr 2014, 16:17

Sloth wrote:
Hanmac wrote:Haze of Rage and Grapeshot in Spellweaver Helix

next turn:
second Haze of Rage is played from hand.
Spellweaver Helix adds Grapeshot to Stack.
Grapeshot 's Storm triggered + 1 additional Grapeshot
Haze of Rage 's Strom triggered BUT no additional Haze of Rage

that has changed since older version, is it a bug or a feature?
This is not a bug, that's how it should be. It didn't work correctly until sol fixed it a few days ago.
Specifically, the rules say:

702.39a Storm is a triggered ability that functions on the stack. "Storm" means "When you cast this spell, put a copy of it onto the stack for each other spell that was cast before it this turn. If the spell has any targets, you may choose new targets for any of the copies."

Since Grapeshot was cast AFTER Haze of Rage, it shouldn't count for its storm, even if it was cast before the storm trigger resolved.
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Re: Developing Bugs

Postby Hanmac » 05 Apr 2014, 18:46

@Strom like i said before the Storm part of the Skill is Copyable with cards like Izzet Guildmage.

i think somehow it should be set that this is not copyable.
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Re: Developing Bugs

Postby Marek14 » 06 Apr 2014, 06:14

Hanmac wrote:@Strom like i said before the Storm part of the Skill is Copyable with cards like Izzet Guildmage.

i think somehow it should be set that this is not copyable.
Why? It's an ability of the spell and those are copied (as can be seen with Epic which has a specific exemption). Since copies created by Izzet Guildmage or similar are not cast, their storm should never trigger anyway.
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Re: Developing Bugs

Postby Hanmac » 06 Apr 2014, 07:35

the Problem is this:

lets say the Storm-Count is 4
then i play Grapeshot
and this goes to the Stack:
[Storm - Grapeshot x 4]
[Spell - Grapeshot]

then i use Izzet Guildmage to copy the Storm and the Stack looks like this:
[Storm - Grapeshot x 4]
[Storm - Grapeshot x 4]
[Spell - Grapeshot]

so i got 9 times Grapeshot, but i think it should get less
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Re: Developing Bugs

Postby swordshine » 06 Apr 2014, 10:54

Hanmac wrote:the Problem is this:

lets say the Storm-Count is 4
then i play Grapeshot
and this goes to the Stack:
[Storm - Grapeshot x 4]
[Spell - Grapeshot]

then i use Izzet Guildmage to copy the Storm and the Stack looks like this:
[Storm - Grapeshot x 4]
[Storm - Grapeshot x 4]
[Spell - Grapeshot]

so i got 9 times Grapeshot, but i think it should get less
Fixed in r25352.
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Re: Developing Bugs

Postby mark » 26 Apr 2014, 08:45

Magus of the Vineyard adds {G} {G} to the owner's manapool but {2} to the other player's manapool
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Re: Developing Bugs

Postby Marek14 » 26 Apr 2014, 18:22

mark wrote:Magus of the Vineyard adds {G} {G} to the owner's manapool but {2} to the other player's manapool
Were you using it in Commander by any chance?
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Re: Developing Bugs

Postby frlncsclst » 12 Jun 2014, 12:45

I added a bug to the tracker, but will also post here in case we're not using the tracker that much anymore.

The AI is able to target multiple opponent creatures with Fall of the Hammer. For the human player, the spell works as intended.
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Re: Developing Bugs

Postby mark » 18 Jun 2014, 21:35

The AI is stuck in some sort of infinite loop, once it has Village Bell-Ringer without summoning sickness and with Splinter Twin attached to it on the field.
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Re: Developing Bugs

Postby friarsol » 18 Jun 2014, 23:16

mark wrote:The AI is stuck in some sort of infinite loop, once it has Village Bell-Ringer without summoning sickness and with Splinter Twin attached to it on the field.
mark, please read the link in my signature for how we ask users to post bugs. You probably should be posting in the Beta Release Thread or the Snapshot thread. This thread was created for more like "Hey Author of XYZ commit, it looks like there's a bunch of bugs that you created from your commit."
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Re: Developing Bugs

Postby elcnesh » 27 Jun 2014, 22:03

I accidentally forgot to commit a file in my last revision, and now I messed up my Eclipse config and can't commit it anymore... It makes the program unable to compile :(
The problem is three occurrences of getList() in HumanCostDecision which should be renamed to getLKIList(). If someone could commit that that'd be great! (I'll do it myself if I get Eclipse working again before then...) Sorry for the mess!

EDIT: Ok, fixed it!
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