RumbleBBU wrote:At the moment, the SVN version seems to contain several problems (or semi-complete code) introduced by other coders that breaks stuff I really need in order to implement what I'm currently working on, like all of a sudden not being able to edit any quest decks, and it really irks me. My current stance is that I'm postponing any further development on my part until we have a working core codebase again.
Some bugs are the fruit of removal of singletons and global variables forge has used for years.
Some people just got used to store everyting in global variables, and this system obviously breaks once codebase needs to evolve.
I cannot perfectly refactor it for everyone and I highly appreciate Sloth and friarsol for being able to fix my errors coming from predicates codebase change and the current activities.
Brought back quest deck editor for you.
http://svn.slightlymagic.net/websvn/rev ... &peg=17447Very simple. I suppose, you could have it done without my help.
@ArsenalNut, if I use a branch, people will be unaware of changes to come and will commit tons of new code using deprecated or removed routines.