Re: Developing Bugs
Posted: 26 Apr 2016, 13:25
it depends, cards changes in the res/cardsfolder are easier to fix (because i am not a java guru), like missing cleanup or missing references.friarsol wrote:Did you post fixes for them or just report them? "Maybe how it might get fixed" isn't posting a patch. If you haven't noticed, the dev team has been low activity lately. It's just the ebb and flow of an open source project. I can't get to everything.Hanmac wrote:@excessum yeah but sometimes when I notice an error and post it in the snapshot Thread, and add a maybe how it might to get fixed, it's get under the new posts. Like somethings which are months or more old.
Like the thing with Champion or that the Gitrog Monster does not trigger when the Land comes from somewhere else than the library.
but i noticed some errors in the java code too, i did report them too, but for me might or might not easy to fix myself.
also i want to experiment to make the AI code better if possible, but for that i need to see what i can do. like for some things in the AI i want it to check what you (the player) has on the battlefield. (like it should not make you discard lands when you control the Gitrog Monster)