Re: Why does copyCard copy the UniqueNumber?
Can we use UniqueNumber and Timestamp to determine Uniqueness of a card?
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in what context? for Momentary Blink?friarsol wrote:Can we use UniqueNumber and Timestamp to determine Uniqueness of a card?
If the worry is Unique Number growing too large during the game, accessing the Timestamp at the time of Targeting might resolve the issue.Braids wrote:in what context? for Momentary Blink?friarsol wrote:Can we use UniqueNumber and Timestamp to determine Uniqueness of a card?
In Magarena a card has a simple id, like card number in library.
A permanent has a generated unique id and a reference to the card it represents.
So card and permanent id are two separate things.
To check if a permanent is still valid, like for targeting, the controller's permanent set is checked if it stills contains that permanent, using instance or id.