Rob Cashwalker wrote:Forge will NEVER be a human vs human app.
Why? The code can be improved enoght to allow this kind of gameplay... it's a matter of efforts and developers' skills working on this project.
The wizards - they won't be happy, but who cares? They won't be able to persecute developers. That are players who use their copyrighted content, they are numberless and annonymous, they are legion.
Rob Cashwalker wrote:If folks use Forge to avoid buying product (cardboard or virtual) then there's a real measurable financial loss. It wasn't until Duels of the Planeswalker that Wizards had a somewhat financially viable AI-based product, with human vs human functionality.
How can you be sure? Maybe that folks would not buy those cards anyway for not having that much money or just being greedy or saving for something less virtual and more permanent... like a car?
Why do you care about wizards' profits and losses?
DotP has uncomfortable deck building UI and a limited set of decks, 2012 being even worse than the 2010 edition, it also lacks cards collection, (as well as experience, achievements and so on...) - it is not a competitor niether to Forge, nor MTGO.
Chris H. wrote:What sort of changes would you like to make? And what sort of changes would you be capable of making? Play balance can be a tricky issue. Quest mode is fun to play and we all enjoy it ... granted, improvemnts to the quest mode can be a good thing
QuestMode first of all - better collection management, more reasonable rewards (ability to choose the prize booster edition or block at least) involving both UI and logics, while sticking to the MVC pattern to keep code like quest.addRares(10) away from Gui_WinLose classes. I would also love to make cards from different editions distinguishable, be stored as different cards, to make UNH-
Plains a reward more rare than common lands from core sets.
I don't like booster generation rules and fantasy-quest-store contents being hardcoded for now - would like to store these settings in XMLs... that is while I've looked through quite a little part of code.
Later switch to duel UI, help separating logics from UI, develop a protocol so that two forge clients can communicate to each other directly or via a trusted "judge" forge-server.
That is a big plan and I doubt if I'll be able to complete everything in practice, however these are my aspirations.