Altering equip cost

Hi all. I recently started using Forge, and wow, I'm impressed. Congratulations.
I thought I'd dip my toe into Forge development by scripting a card that I like - the Puresteel Paladin. But perhaps I chose poorly, because I've been struggling to figure out how to change the equip cost for other cards.
Here's what I've got so far. I'm currently using AddKeyword$ eqPump 0. I see that this keyword is being added to the card when It's supposed to, but it's not altering the equip cost.
Let me know if I'm headed in the wrong direction.
Thanks,
Tengu
I thought I'd dip my toe into Forge development by scripting a card that I like - the Puresteel Paladin. But perhaps I chose poorly, because I've been struggling to figure out how to change the equip cost for other cards.
Here's what I've got so far. I'm currently using AddKeyword$ eqPump 0. I see that this keyword is being added to the card when It's supposed to, but it's not altering the equip cost.
Let me know if I'm headed in the wrong direction.
Thanks,
Tengu
- Code: Select all
Name:Puresteel Paladin
ManaCost:W W
Types:Creature Human Knight
Text:no text
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Equipment.YouCtrl | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an Equipment enters the battlefield under your control, you may draw a card.
SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
S:Mode$ Continuous | Affected$ Equipment.YouCtrl | AddKeyword$ eqPump 0 | Metalcraft$ True | Description$ Metalcraft - Equipment you control have equip 0 as long as you control three or more artifacts.
SVar:Rarity:Rare
SVar:Picture:http://magiccards.info/scans/en/nph/20.jpg
SetInfo:NPH|Rare|http://magiccards.info/scans/en/nph/20.jpg
End