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Re: Innistrad

PostPosted: 30 Aug 2011, 12:41
by Dracontes
@Rob: I was just damning Innistrad for being an apparent cliché storm as far as the previews and commentary are concerned. Gothic horror played straight isn't something I take seriously.
From what I experienced in Forge of those two blocks you mention they were fun to play. Flavor-wise I liked Zendikar (with ROE) better.

Anyway I assume that regardless of double-faced cards the other mechanics of Innistrad will be implemented. Or are there other impediments I'm not aware of.

Re: Innistrad

PostPosted: 30 Aug 2011, 12:45
by Sloth
Dracontes wrote:Anyway I assume that regardless of double-faced cards the other mechanics of Innistrad will be implemented. Or are there other impediments I'm not aware of.
The Curse auras need some coding work, but Morbid and Fight are already scriptable.

Re: Innistrad

PostPosted: 19 Sep 2011, 14:50
by Iran
Max mtg wrote:This is the method wizards make harder the development of rules enforcement engines. :)

I don't like this new mechanics anyway.
I think the mechanics of the Splice onto Arcane is more dificult to implement. Am I wrong?