ArsenalNut wrote:inb63 wrote:- Night Terrors | Open
- Name:Night Terrors
ManaCost:2 B
Types:Sorcery
Text:no text
A:SP$ ChangeZone | Cost$ 2 B | Origin$ Hand | Destination$ Exile | ValidTgts$ Player | ChangeType$ Card.nonLand | ChangeNum$ 1 | IsCurse$ True | SpellDescription$ Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/night_terrors.jpg
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You need to add "Mandatory$ True" so you can't cancel out of choosing a card to move.
Fixed. Based that script on
Castigate, so I guess it needs that parameter as well.
I'm using Forge 1.1.3, by the way.
EDIT: New cards:
- Mask of Avacyn | Open
- Name:Mask of Avacyn
ManaCost:2
Types:Artifact Equipment
Text:Equipped creature gets +1/+2 and has hexproof.
K:eqPump 3:+1/+2/Hexproof
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/mask_of_avacyn.jpg
End
- Silver-Inlaid Dagger | Open
- Name:Silver-Inlaid Dagger
ManaCost:1
Types:Artifact Equipment
Text:Equipped creature gets +2/+0.
K:eqPump 2:+2/+0
S:Mode$ Continuous | Affected$ Card.EquippedBy+Human | AddPower$ 1 | Description$ As long as equipped creature is a Human, it gets and additional +1/+0.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/sliver_inlaid_dagger.jpg
End
- Lumberknot | Open
- Name:Lumberknot
ManaCost:2 G G
Types:Creature Treefolk
Text:no text
PT:1/1
K:Hexproof
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature dies, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/lumberknot.jpg
End
- Unruly Mob | Open
- Name:Unruly Mob
ManaCost:1 W
Types:Creature Human
Text:no text
PT:1/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+Other | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever another creature you control dies, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/unruly_mob.jpg
End
- Stromkirk Patrol | Open
- Name:Stromkirk Patrol
ManaCost:4 B
Types:Creature Vampire Soldier
Text:no text
PT:4/3
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/stromkirk_patrol.jpg
End
- Altar's Reap | Open
- Name:Altar's Reap
ManaCost:1 B
Types:Instant
Text:no text
A:SP$ Draw | Cost$ 1 B Sac<1/Creature> | NumCards$ 2 | SpellDescription$ Draw two cards.
SVar:RemAIDeck:True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/altars_reap.jpg
End
- Spectral Flight | Open
- Name:Spectral Flight
ManaCost:1 U
Types:Enchantment Aura
Text:no text
K:Enchant creature
A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | Description$ Enchanted creature gets +2/+2 and has flying.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/spectral_flight.jpg
End
- Midnight Haunting | Open
- Name:Midnight Haunting
ManaCost:2 W
Types:Instant
Text:no text
A:SP$ Token | Cost$ 2 W | TokenImage$ W 1 1 Spirit | TokenAmount$ 2 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | SpellDescription$ Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/midnight_haunting.jpg
End
- Mausoleum Guard | Open
- Name:Mausoleum Guard
ManaCost:3 W
Types:Creature Human Scout
Text:no text
PT:2/2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenImage$ W 1 1 Spirit | TokenAmount$ 2 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying
SVar:SacMe:1
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/mausoleum_guard.jpg
End
- Chapel Geist | Open
- Name:Chapel Geist
ManaCost:1 W W
Types:Creature Spirit
Text:no text
PT:2/3
K:Flying
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/chapel_geist.jpg
End